Wow, it’s been a while since we’ve done one of these, huh? I finally dug back into the ol’ backlog of games this weekend, looking for more treasure in the large pile of…. stuff.
Stuff that people probably worked very hard on, but still wasn’t actually all that fun or interesting.
Or (at least in my subjective opinion) wasn’t “Good.”
As always, I encourage readers to download and play these games yourself. Don’t just take my word for it if I call something stupid garbage! Experience it yourself. Join me in the digital equivalent of dumpster diving, because as they say, one man’s trash can be another man’s treasure.
I’m not sure what to say about this game, other than: it has surprisingly nice polish and production values, but I still didn’t care enough to want to keep playing it. The whole thing gave me a super old-school Resident Evil vibe, and frankly, I don’t much like horror. So after the second time the controls bugged, and I couldn’t turn left or right, I was more then happy to put it down, and pick up something else.
Diaries of a Spaceport Janitor
Diaries of a Spaceport Janitor is a game about being a spaceport janitor. You burn trash, try not to vomit everywhere from eating garbage out of a vending machine, avoid getting shaken down by cops who eat your money, and also search for a way to remove a giant weird skull that perpetually floats behind you screaming.
Okay, so my description sounds kind of cool, but the game just feels boring. You wander around, trapped in a loop of never having enough money to buy anything, within a maze-like city zone, all the while just generally having everything be shitty and sucky. Oh, and while torching garbage.
Maybe the intention of the designers was to create an atmosphere of boredom and fatigue, caused by doing the same thing every day, and feeling like a hamster trapped on a wheel. I don’t know. Apparently the giant floating skull is a metaphor for depression? Not sure I really connect with that one either. Point is, if the intention was to make something that feels boring and dreadful, they succeeded. I am bored, and I would dread ever playing this thing again.
Some neat art and a little bit of neat worldbuilding though.
Tonight We Riot
Unfair enforcement of laws in regards to minorities, and those with sexual or political orientation differing from the mainstream are a big issue. Lack of police oversight and accountability are serious problems. Capitalism has significant flaws that are having lasting impacts on our society.
I don’t think the proposed response of Tonight We Riot, which appears to be murdering riot police with cinder blocks, and torching bankers with molotov cocktails is a great solution to either of those problems.
So yeah. I don’t love the theming. And I also don’t love the controls. Many of them feel fairly wonky, and the targeting on things like ranged weapons, and controls for moving your fellow workers also don’t feel great. I played through the first big boss and called it a day.
Dorfromantik ends up in a “Didn’t make the cut” article not because it’s bad, but because it’s a very barebones demo that while nice, didn’t compel me to rush to buy the full game. If there was any single item on this list right now that I would actively encourage other people to check out, Dorfromantik would be it. Given that the full game sits at 2400 reviews with an average of overwhelmingly positive on Steam, I think people other than me might like it.
Just a hunch, y’know?