var debug = 1 ?loc.begin var dodgeCount = 12*30 dodgeCount = 0 ?loc.loop var dodgeCount = 12*30 dodgeCount = 0 ?debug = 1 var posX = 0 var posY = 0 var color = rainE1 var foeDistance = foe.distance foeDistance = foe.distance >`@posX@,@posY@,#@color@,Distance @foeDistance@ @dodgeCount@ dodgeCount-- ?loc = deadwood equipL Big Sword +2 equipR shield ?foe.distance > 18 equipL ouroboros ?foe.distance > 5 equipR triskelion ?foe = boss & foe.distance < 60 equipR shield ?foe = boss & foe.hp < 30 equip experience ?pickup.distance < 10 equipL star ?foe.name = mosquito & foe.distance < 25 equipL wand equipR ki //caves of fear //Spiders+bats ?loc = cave equipL stone wand equipR shield ?foe.distance > 18 equipL ouroboros ?foe.distance > 5 equipR triskelion ?pickup.distance < 10 equipL star ?foe = arachnid & foe.distance < 25 equipL crossbow equipR stone wand ?foe = boss & foe.distance < 60 equipR crossbow equipL stone wand ?foe = boss & foe.hp < 30 equipR experience //mushroom forest //angry shroom //morel, the sporeadic ?loc = forest equip poison crossbow ?foe.distance > 25 equipR triskelion equipL ouroboros ?foe.distance < 6 & dodgeCount < 0 dodgeCount = 12*30 equipL mind ?foe.name = angry shroom ?foe.distance <= 8 & dodgeCount < 0 dodgeCount = 12*30 equipL mind ?foe.name = morel ?foe.distance <= 10 & dodgeCount < 0 dodgeCount = 12*30 equipL mind ?hp < 10 activate potion //https://www.humblebundle.com/gift?key=6B6DumpyyMdEbY6C //snails+ants //haunted halls //ghost //boiling mine //fire, other shit //icy ridge //temple