Q-UP Demo

Okay. We’re back. I may have lost it a little talking about Unfair Flips earlier in the week, but now it’s time to talk about Q-Up, another game about flipping coins.

I really liked the Q-Up Demo. I actually played until I couldn’t anymore, because the demo stopped me. I thought it was great.


You may notice a slight tonal shift here between Unfair Flips and Q-Up, despite the fact that they’re both pseudo-incremental games about coin flips. This is because Q-Up is doing everything that Unfair Flips wasn’t.

I’ve mentioned before that I somewhat dislike idle/incremental games because if I’m not careful, they eat my time like a blackhole. I also don’t necessarily have any fun with them. To quote myself:

I resent idle games because for whatever reason, they work on me. I am entirely capable of looking at them, understanding how the mechanics work, and what they are going to make me do, why they are exploitive, and then I play them anyway.

Unfortunately for me, Q-Up has it’s hooks in me already, which means escape options are limited. Perhaps this writeup will be one of them.

There’s a lot of different layers to Q-Up, and I don’t think I’m even going to identify all of them, let alone write about them. The game is framed as a competitive e-Sport, with all the trappings of such, including ranks, stats, an in-game shop, skins, and a fake TOS that has to be agreed to on launching the game.

The team bit isn’t a joke by the way. You can in fact play the coin flip with your friends, and make synergistic builds. It’s incredible.

The E-Sport in question of course, is just a coin flip. But what a coin flip it is! Complete with matchmaking, exciting animations, and being put on either the Q or Up side. (Fun note: while playing with a friend, he audibly groaned when we got into a game, and were Up side, as he “prefers being Q side”. In a game that’s a literal coin flip.)

Of course, the faux esport/live service game feels like it’s just the tip of the iceberg in a sense. There’s also an in-game mail client where as you play, you end up somewhat accidentally agreeing to “work” for the fictional company making the game in question. I don’t think I can spoil too much from the demo, but even what I saw there seemed to get really weird quite fast, with a weird sci-fi narrative around corporate sabotage.

Oh, and I haven’t even talked about the gameplay! Because yes, there is gameplay. It’s not just a coin-flipper. Instead, fairly early on, you unlock a node based skill grid, different for each of the available characters. This grid is a set of triggers and chaining activation, and by moving nodes around, you can build sets of synergies to make it so that even when you lose, you still win!

I’d say something about my build, but I actually just realized looking at it that it’s a tad bit awful.

Look, it makes more sense if you play the demo, maybe just do that.

Oh, and there are items! To be honest, they’re probably the most standard part of the game, being constructed in such a way that you can build item sets and collections in order to grant yourself additional bonuses. What’s less standard is the incredible weird item shop upgrades, which at one point gave me gems instead of costing them?

Ah yes, the ability to roll for a 5-Star character with a zero percent chance of getting them. And the customer of the year is a whale. It’s all so perfect.

Q-Up, like Unfair Flips, is a game about coin flips. But unlike Unfair Flips, it’s not really about flipping coins. Instead, it seems to be a weird satire on live service games at every level, from the design, the development, and the weird nature of E-Sports.

And it absolutely nails the tone. Probably my favorite part so far was this message, with that absolutely perfect “Exec typing things into ChatGPT to summarize them” energy.

It’s just an incredibly fun and weird experience. I only stopped because I hit the level cap on the available characters.

In short: the Q-Up Demo is great, I hope the full game is just as weird, and has even more twists. I’m going to go see if I can get a code to cover it before it comes out, but I highly doubt that will work, in which case I’ll just have to buy it when it does release.

Landlord Quest

I’ve described a few games on this blog as “love letters to X.” The Plucky Squire, for its joy in the physicality of art. Holocure to all of Hololive. It’s a fairly common idiom I haven’t thought much about until I played Landlord Quest: the first game that I think might be best described as a hate letter.

I don’t mean Landlord Quest is bad. I just mean that if you took a love letter, and kept the passion, but inverted the feelings, this is what you would get. If love letters are sent with roses and chocolate, hate letters are probably sent with a mailbomb.

Landlord Quest is a short adventure game. And when I say short, I mean short. I feel fairly confident I saw the entirety of the game in about 42 minutes, and that was three separate playthroughs. I’ve never actually played an adventure game before, so it may have taken me longer than people who are actually familiar with the genre.

Because it’s so short, I don’t really have much to say on it that isn’t a spoiler for the experience. The art is good. I didn’t have to look up anything, which I’ve been told is some sort of gold standard for adventure games, but there’s also one a single room, and a finite number of things to “Look at.”

This is it. This is the experience.

I guess the one interesting thing I could talk about is that despite the game loathing the Doug character, from his bro-glasses and faux-cybertruck, I’m not sure I do.

There’s a few incredibly brief moments of him ruminating on his relationship with his father. They’re short, and I think the intent is mostly to show that Doug is a useless nepo baby. I’m sure they work if you’re the sort of person who had parents that cared about you and your interests. I imagine if I was that sort of person, I’d be able to look at Doug and laugh, visualizing a chain of shit heads stretching back years eternal.

Unfortunately for the designer, I haven’t spoken to my father in close to 10 years, so the attempt to paint him a shit brat who coasts on his father’s coattails fell flat. Instead, it made me a bit sad for him. Someone cared about him once.

Anyway, I think the credits for Landlord Quest do a better job of speaking to the game’s purpose than I could.

Landlord Quest is a short, and either horrifying or cathartic experience based on how you feel about landlords. It’s six bucks on Steam. It’s very well made for what it is, and it made me feel something.

I’m just not sure how I feel about those feelings yet.