Writers Note: I got laid off about a week after writing the majority of this article, forgot about it, and came back to it in mid April after getting a new job. So if this write up feels a bit temporally disconnected, that’s why. I also don’t feel like changing it at all, because even 4 months later from my initial write-up, my Switch 2 has been at best a Pokopia machine, and I still feel at best mildly ripped off by getting a Switch 2.
One of my Christmas presents (from myself, to me) was a Switch 2. I’ve been cautiously looking at the Switch 2 for a while. I was going to write “the last few years” there, but apparently this thing came out in June? Like, last year June?
2025 was a very long year.
Anyway. Switch 2. I was gonna ride it out for the long haul and pick one up second hand or something, or wait a few years, but then the invisible hand of the free market decided to divert the entirety of the worlds rare minerals into the Plagiarism Machine we’re pretending is artificially intelligent. RAM has quadrupled in price, other computer parts are looking to do the same, and dear reader, being the savy fellow I am, I realized the game consoles are also made of computer parts!
Anyway, I now have a Switch 2. It was $450, came with Mario Kart World, and I also grabbed Donkey Kong Bonanza, Pokemon Legends Z-A, and Kirby Airriders1. Oh, and Pokopia. Each of these was $70. So $730 for 5 video games. So when you think about it, about $165 per game.

Donkey Kong Bonanza is not a $146 game. It is maybe a $65 game, and that is STILL less then I actually paid for it.
I should probably talk about gameplay, but I’m not really going to.
Nintendo doesn’t launch consoles without a some sort of flagship game, and for the Switch 2, that was Bonanza. Instead of a Mario platformer though, this time we got a Donkey Kong one.
Bonanza is a 3d platformer and it’s primary gimmick is terrain deformation. A fair portion of most levels can be destroyed, or picked up and thrown around. I’ll be honest, it’s kind of hard to describe in words, so I’m just gonna link Dunkey’s video. It’s a bit of a cop out, but I’m not sure that this write-up gains much from me describing traversal mechanics for 4-5 paragraphs. If the game had just come out, I might do that, but it’s been six months. Instead, I want to talk about how the game made me feeling, cause it’s a bit of a weird one.
Something that’s odd to me is that when I think back on Bonanza, I don’t really remember all that much. The game itself is like a sort of weird fugue state. There were no moments where I found myself particularly excited, or came up with something I thought was a particularly clever solution.
Instead, the game was more like 16 hours of primal id. Early on in the game, you get access to a set of special transformations, and because of charging up to use these transformations works, it’s possible to just chain them together one after another. Turn into a giant monkey, shred everything, get enough gold to refill the charge, repeat. This wasn’t all of Bonanza, but it was a lot of it.
On the flip side, I find myself very impressed with Bonanza as a game, from a design and technical standpoint. I found myself constantly wondering how the terrain deformation actually worked, or trying to figure out how you’d design a level to generally keep the player going where you want when at any given point they can just grab a section of the floor and use it as a surfboard, or blow up half the level looking for collectibles. How do you make it so that they can’t actually block their own progress, or get REALLY lost?
And yet, despite how impressive it is, I don’t really find myself enthused by it. So maybe that’s worth talking about for a bit?
A Great Craftsman with Poor Tools, and Vice Versa
Something I often hear repeated about Super Mario 64 is how invigorating it was at the time. The idea of 3d graphics, the squishy Mario face on the start screen with real time 3D deformation. I don’t know if this is true, I wasn’t really around for that. But my understanding is that this was indicative of an exciting new future, where games had much more power and space to work with.
In a similar sense, it might seem tempting to look at Bonanza, and envision an equally exciting future for the Switch 2, but I have my doubts. For starters, we already know that the Switch 2 is under powered compared to other consoles. Looking at Bonanza’s terrain deformation and gameplay and being enthralled by potential is like being excited by the balls a contact juggler uses.
The “magic” isn’t in the balls after all. It’s in the developers, level designers, and programmers at Nintendo, not in the Switch 2. My personal computer is far more powerful then any of the consoles, and none of the games that have really caught my attention over the last few years have really used that power for meaningful game mechanics. Instead, it gets used for higher and higher fidelity graphics most of the time.
And as an audience, we’ve seen what the next generation Pokemon game looks like! It looks depressingly like the last generation Pokemon game. So I don’t have a huge amount of hope that the elegance in design and mechanics is going to translate to games non-Nintendo developers make for this thing!
A bit more about price for a moment
The price of games generally doesn’t bother me. I say generally, because games are my primary hobby, and I don’t mind spending money on my hobby. Mostly. The PC I’m writing this on was around $4000 all things considered, and I’ve gotten thousands of hours of use out of it.
That said, I feel like I got a pretty bad deal with the Nintendo Switch 2. I’ve spent $800 on this thing, for 5 video games. Two of those games I found to be weirdly mid (Mario Kart World, Bonanza), two I haven’t cared enough to actually play (Air Riders, Pokemon), and 1 has been pretty good (Pokopia). I’ve spent $730 bucks on a single “pretty good” experience so far.
It does not feel worth it.
- I haven’t even opened my copy of Pokemon or Airriders, and the 2 hours of Mario Kart World I played did not sell me on it whatsoever. ↩︎








