Ed Note: I wrote most of this back on Feb 27th, then got busy with a few things, and didn’t finish it until today.
Another Magic set, another prerelease. There seem to be a lot of those these days, don’t they? And apparently we have Secrets of Strixhaven in like 6 weeks? Jesus Christ.
Anyway, Teengage Mutant Ninja Turtles. I’ll be doing a little bit of UB ranting as I do this, but I mostly write these after-action reports for myself, and so other folks can take a look at my pool and prepare themselves for limited events, so lets pull that pool up.

As a side note: only 5 people showed up for this release. This meant that each round, someone got a bye, which was a bit disappointing. At the same store, Lorwyn sold out.
Deckbuilding
I am deeply ambivalent about this deck. On the one hand, all of my strong bombs were black, I had 4 pieces of removal in black, and I had a reasonable amount of decent white stuff, along with Quintessential Katana, which did a ridiculous amount of work.
On the other hand, post release I sat down and realized I had some pretty good red stuff. And as we’ll see, it’s not like the deck I made performed great, so it’s hard to feel like I really made the best choices here.
In either case, this was a set where I didn’t get a chance to test dummy pools, and I did less prep then I probably needed to if I actually wanted to perform well here, something that will be born out in the results.
So lets talk about the Matches!
Matches
Match 1 was into Red/Blue artifacts. This got off to a good start, when I manged to take a fairly decisive game 1. Perhaps a bit too decisive, as I was fairly confident going into game 2, and not as worried as I should have been when I lost.
And then there was game 3. Oh, game 3. Game three was a mess. I made several critical misplays, most notably where I whiffed a Make Your Move on a Ray Fillet, Man Ray that my opponent removed a +1/+1 from, causing both the spell to fizzle, and them to grab an extra card. This was compounded when they dropped a Donatello Mutant Mechanic that was I completely unable to remove.
End result was a board state where I was chunked down by artifact creatures until I died.
Game 2 was another match into… Red/Blue artifacts! This time I managed to win, but I’ll be honest, I don’t remember exactly what happened, and I didn’t keep great notes for this one. I do remember that I managed to play Armaggon, Future Shark to wipe their board.

Game 3 was… a bye. Yeah, remember when I said that we had a total of 5 people show up for this prerelease? This was the result. A 2-1 record, that really was more of a 1-1.
Overall Thoughts
I’m obviously unhappy with my performance in this prerelease. A 2-1 record isn’t great, I made a bunch of avoidable misplays that potentially cost me games, and then I got a bye so I didn’t even play a third match. I usually like byes, but only when I’m already winning, and I get a break.
I’m also really unhappy with how TMNT plays in Sealed. I’m pretty sure I used the set mechanics less then I played games. Disappear and Sneak are cool in theory, but I had none of the core support cards like Dream Beavers to enable them. The end result was a very bland experience, one where I spent most of my time just playing a very dull game of Magic.
There’s a temptation to paint all of Universes Beyond with a broad brush, and while the product as a whole likely comes from a CFO’s desire to Scooge McDuck into a vault of money, the individual sets have been varried in quality. I’ve really enjoyed Avatar, Lord of the Rings, and Final Fantasy.
TMNT was not like those sets for me. It was a fairly mediocre experience.
Post-Script: This is going up a bit later then I had intended, but since release I’ve done a few drafts, and… yeah, draft is better, but I can’t say I love it to any extent.
This set has convinced that I’m probably good to skip most of the UB sets for the rest of the year. There’s too many of them, and I’m just not interested in playing them in paper. If they’re actually good, I’ll just draft them. But I’m tired of prereleases every 5 minutes for sub-par turnout.














