I went to a Pokemon Perfect Order prerelease this weekend. Could I have spent that time doing a Pokopia or Slay the Spire 2 writeup? Yes. Did I? No. Still, Pokemon is a bit weird as far as prereleases go, so I figured it would be interesting to go over what makes it different from so many other card games that have sealed events.

Almost all sealed events for TCGs are pretty much the same. You get a bunch of booster packs, you crack em open, and you build a deck with what you get. Then you play a bunch of games. Based on the game, some rules are probably adjusted or tweaked, but the general idea remains the same across Magic, Lorcana, and One Piece.
Today I’m mostly looking at those specific tweaks.
Magic sets are designed around these limited formats to a large extent, so all Magic needs to do is drop minimum deck size from 60 to 40, and the format works. Lorcana, on the other hand, normally has additional deck building restrictions based on the color of cards. It just removes those color restrictions, and drops max deck size. One Piece pulls a similar trick, dropping deck size down, and giving all players a special leader that counts as all colors and all leader types/names.
Pokemon though… well, Pokemon is in a bit of a tricky spot here for multiple reasons, so Pokemon has to make a lot of changes. Some of these changes are similar to the ones above, such as dropping the deck size from 60 to 40. Some are made to speed the game up, like dropping the number prize cards required to win from 6 prize cards to 4 cards.
And then there’s the big one. Yesterday’s prerelease came with what was effectively a 40 card full precon deck.
Something like this has always been the case for Pokemon prereleases, as long as I’ve been playing as an adult1. The exact form factor has changed over the years,2 but the general idea has remained the same: give players something resembling a starting a deck, instead of requiring that they build something out of their booster packs.
The question I think a lot of people have here is “Why do this?” and that’s what I’m going to answer.
The Reasons
There are two sets of reasons that Pokemon does this. The first is mechanical, and the second is for their playerbase. Mechanical reasons are to make the Pokemon TCG actually work for limited environment. Playerbase reasons are to make the prerelease product appealing to their players3.
Let’s start with the mechanical reasons. First up, typing. Pokemon’s primary resource system is an inverted version of Magic: The Gathering’s land system: putting cards into play is free, but using their attacks and abilities requires placing energy onto them. Except where Magic has 5 basic land types, Pokemon has 9. This means you’re going to have a very hard time building a basic deck out of a set of boosters, perhaps even more so than any other TCG.
Next up is evolution. Evolution is another core game mechanic where strong cards require that they be placed on top of weaker cards into order to put them into play4. If you are opening random booster packs, there is a no guarantee that you will get a complete line, and there is no easy way to cheat the system.
As a result while you can make a deck that can be “played” from cracking a few boosters, and grabbing some energy, it is not going to be a fun deck. It’s going to be a grindy slogfest where whoever can set up something even moderately powerful is going to win.
So mechanically, it makes a lot of sense to give players something to build around, as it puts everyone on a somewhat even power level, means that no one has to go and make a 4 color deck, and allows people to splash things up a little.
Except while that’s what Pokemon used to do, these days they straight up give everyone a 40 card deck. So why do they do that as opposed to giving them only a few cards to build around?
I think it’s because Pokemon understands its actual player base, and a very important part of that playerbase is children5. And while I’ve seen children playing almost every card game, they’re almost always the children of adults who are also attending the event, or at least play with their kids at home.
This is not the case for Pokemon. Many Pokemon events will have parents who attend to watch their kids, but don’t know how to play the game themselves, and don’t intend to learn.
Children are still learning, and asking a 6 to 12 year old to read 60+ cards, understand them, come up with a strategy, and build a deck with them in 30 minutes is a lot. Even giving them part of a deck can still be asking a lot of them.
Giving them a prebuilt deck that they can upgrade? Now that’s a lot more reasonable.
The end result of all of this is that Pokemon prereleases are a bit more of a precon tournament then a sealed event these days. This does not bother me much, if for no other reason than that prerelease events are my only opportunity to play much Pokemon these days6.
Anyway, that’s why Pokemon is different. Hopefully you learned something. I’m now going back to looking at job boards, and repeatedly rewriting my resume for each one until it makes the AI happy.
See y’all at PAX East.
- 2020 or so. ↩︎
- Previously, prerelease kits had a foil stamped card, maybe 2-3 copies of a specific evolution line, and a few trainers, but not energy cards or anything that was ready to be a full deck. At least some deckbuilding was required to turn this small package into something you could play. Magic players might be familiar with the special themed sixth pack that came with Avatar: The Last Airbender sets. Pokemon used to be a bit like that. ↩︎
- I think whoever designs the Pokemon TCG play experience actually knows its playerbase MUCH better than games like Lorcana, and seems to care about them more than Magic. ↩︎
- If you have ever wondered where I stole Card City Critters’ evolution mechanic from: this. This is where. ↩︎
- The primary requirement for being a Level 1 judge in Pokemon is not being knowledgeable about the TCG. It’s passing a background check to make sure you can safely be around children. In addition, Pokemon is the only card game that separates players based on age. This is a good thing. I don’t feel good beating 12 year olds at card games and I feel even worse losing to them. ↩︎
- Yesterday’s prerelease kit was $30, and everyone got 3 booster packs at the end for completing all three rounds. Buying the content of that off eBay right now would run me something like $80-90 USD. ↩︎














