Idleon – The Idle MMO

This writeup is technically about Idleon. But it’s also about Universal Paperclips, Spaceplan, and Cookie Clicker.

These are all incremental or clicker games. It’s a somewhat nebulous genre primarily defined by clicking, and ‘number go up,’ but much like Supreme Court Justice Potter Stewart once said, “I’ll know it when I see it.”

Admittedly he was not talking about video games.

And you might have noted that I didn’t put in links to any of those games.

Mechanics

Since we’re talking about Idleon, I’ll give it the minimum amount of respect I feel obligated to give anything I write about: a discussion of its mechanics at least a bit.

Idleon is an idle game. You make a character and kill monsters to complete quests and open new maps. You also get loot to craft new equipment. You’ve got your traditional MMO skills. Get ore to smelt into bars to craft equipment. Cut tree to get wood to get more equipment.

Get better equipment, go to a new area to get better equipment to go to a new area repeat until the heat death of the universe.

Idleon’s unique mechanic that separates it from some other idle games or clicking crafting games coughRunescapecough is that the player unlocks the ability to make multiple characters. So one character can be tasked on cutting wood, while another mines, and another farms monsters. Of course, these alts also need their own gear, and sometimes quest progression, and crafting items and carry upgrades and….

On Idle Games

Okay, so mechanics explained. Time for opinions. I am annoyed by these types of games. It isn’t because they’re bad, or poorly made, or uninteresting. It’s because they consume my time like a black hole.

If I met someone who sold drugs to kids “ironically” to make a statement about art, I don’t think we would get along. I feel a similar way about idle games.

Again, I’m not calling them bad. Spaceplan is really neat. Universal Paperclips might be the best doomsday AI simulator ever. Idleon is interesting.

But I don’t think there are any other genres of games that are so blatantly disrespectful of the players’ time, even within the current live service trend. While those games limit player progression with weeklies, and dailies, and time gates, and check-in events, they aren’t doing what clickers do. Live service games try to demand your attention, and parcel out progression. But they don’t demand that you actively do nothing.

And I resent that. I opened Universal Paperclips yesterday to remind myself how it worked, and then I “played” the game for two hours. Two hours in which I clicked and waited, and clicked and waited, and that was it. Then I turned on the cheats menu, and pushed to the end of the game that way.

Idle games are artificial progression incarnate. You can have the most effective build, set up an auto-clicker, but you always have to wait. Idleon doesn’t require the auto-clicker part, but it does give reduced gains for having the application closed, so in theory the best way to play the game is to turn the game on, and then go do something else.

If I wanted to run my computer idle for 8 hours a day with no real benefit, I would mine crypto-currency.

I “played” a fair amount of Idleon. I didn’t get incredibly far, but when I saw that the number of players with the achievement for unlocking World 2 was about 14%, I realized I was ready to be done.

Hold Up, I’m Not Done Ranting Yet

I resent idle games because for whatever reason, they work on me. I am entirely capable of looking at them, understanding how the mechanics work, and what they are going to make me do, why they are exploitive, and then I play them anyway.

One of my long term life struggles has been dealing with what I call the Oreo Problem. If I have a pack of Oreos, I will eat all of them. Usually in one sitting! The same is true for a variety of junky food.

I know I’ll do this. I don’t want to do this. I like Oreos, but I would like to like them in moderation. I cannot eat a reasonable number of Oreos. Instead, I don’t buy Oreos. I don’t buy cookies. I don’t buy chips.

I have the understanding to recognize my behavior, but not the capacity to change it in the moment. So instead my solution is to just not engage.

Back to Idleon.

I can look at Idleon, and understand why the structure is exploitive, but I can’t stop myself from playing it.

Why does the game give better rewards for having the game open and running? My guess is because having the game running boosts hours played stats, and bumps the game in the ratings and Steam suggestions.

Why are shops limited in stock, and restock once a day? Well, because it slows down progression for quests reliant on buying large numbers of those items, meaning players have to log in over multiple days and build a habit.

Why are stack slots limited? Well, it means that players want to log in every 12 hours or so, so that they don’t lose items that they can’t carry with them.

Why can I only have one item in active production at a time, even if I’ve unlocked more? Well, because now I want to buy the gold hammer in the cash shop so I can do two instead.

I recognize all of this, and guess what? I still want to play. I still want to boot up my computer for that increased progression.

I’m not going to. After this writeup, I’m going to uninstall the game. I’m not even going to boot in one more time, because if I do, I might get dragged back in.

Conclusion

I don’t recommend Idleon, even though I want to play more. I don’t recommend Universal Paperclips, even though it’s a brilliant exploration of AI misalignment and a whole other bunch of fun sci-fi concepts like von Neumann probes.

I just can’t.

I honestly can’t quite decide what my ultimate opinion on these sorts of games is. I think it might be something like this: There are certain design patterns that, regardless of their implementation, can just short circuit certain types of brains. At their best, they’re something like nerd sniping. At their worst, they’re games that actively encourage their players to run their computers for no reason.

I think that if you use those sorts of patterns as the base of your game, even if it’s being done ironically, you’re being a bit of an asshole, and I’d like you to stop.

I can’t stop myself from eating Oreos, but I can choose to not buy them. I can’t stop playing clickers, but I can choose not start.