Type Help

I’m going to save both of us some time here. Did you like Return of the Obra Dinn? Did you like it a lot?

Yes? Great. Click this link and you will have an enjoyable several hours, and it will not cost you a penny.

Okay, time to deal with the rest of you.

Somehow it’s become “Free Web Based Indie Games That Are Novel Takes On Existing Systems” month. It doesn’t exactly roll of the tongue, but just like Dragonsweeper, Type Help is a FWBIGTANTOES.

I did not intend for that acronym to include BIG TAN TOES. Now that I am looking at it, it’s making me increasingly uncomfortable, so let’s move on.

Type Help is a mystery puzzle game played via a command line, all about deducing information. Specifically, it’s about deducing the names of a series of transcribed audio files, all which follow a specific naming convention.

Since it’s a puzzle game, and part of the puzzle is figuring out what the puzzle is, from here on out there will be heavy spoilers. Consider it your last chance to experience it on your own.

Here There Be Spoilers

Type Help is a murder mystery. As mentioned above, your primary goal is to deduce the names of various text files, all audio transcriptions of a house in which 12 strangers were found dead, with no clues as to who they were, or how they got there. Even more mysteriously, the individual working the case in question also died.

So the main gameplay is guessing the names of files. After you’re given a few starting points, it becomes clear that the title of each file follows a simple naming convention, like this:

02-EN-1-6-7-10

The first number indicates time in the sequence, the second set of letters indicates a location, and the remaining sequence of numbers indicates who of the 12 strangers were present in the scene. For example, early scenes will often end with characters saying things like “Person #1, please come with me to the Billiards Room” and so you can deduce that a file might exist named something like 03-BI-1-8. Typing that in will unlock the file.

Of course, it’s obviously not all that simple. Sometimes someone else will have already been in the billiards room, so you’ll need to deduce who that was. Sometimes people don’t leave a room they’re in. Ultimately, it’s a big puzzle of “Who was where, when?”

My Thoughts On It

I have roughly the same problems with Type Help that I had with Return of the Obra Dinn, but a different set of praise. I consider Type Help a far more compelling mystery—and more interesting sets of character dynamics—than Obra Dinn.

Unfortunately, just like Return of the Obra Dinn, once general gist of the mystery became clear, I didn’t find it particularly compelling to puzzle out a lot more of the busy work, and get the “true ending.” In both games, I got about 60-70% of the way through, and hit a wall where I was no longer having any fun.

Some people really enjoy color coding elaborate spreadsheets.

I am not one of them.

For Return of the Obra Dinn, I put the work in to finish it out. For Type Help, I just looked at the spoilers in the comment section, and frankly, I think I made the right choice. The initial puzzles, worldbuilding, and unfolding mystery were interesting. But it would have taken me an additional 5+ hours to find the finale and “big reveal,” and I bet it wouldn’t have felt worth it.

I did enjoy a large portion of Type Help. I think it’s good. But it’s like a cake that’s just a bit too large, with frosting a bit too rich. Maybe it’s somewhat dry in parts, preventing me from finishing the whole thing.

BIG TAN TOES