The last time I wrote about showing up to a pre-release for a game I’d barely played with no clear strategy in mind, it was for Lorcana’s Azurite Sea. Last week, I decided to do it again, except this time for One Piece’s newest set: The Azure Sea’s Seven. I just want to note that it’s wild how close the the names of those two sets from entirely different cards games are.

We’re not here to talk about set names though. We’re here to talk about my “incredible” victory. Spoiler: almost no one else showed up. I played one game, and the fact that I won that one game made me the champion.
Not exactly my most impressive accomplishment. And while I’d have liked to play more, I’m also happy to just take the prizes and call it a day.
Still, this was my first time playing One Piece in a limited format, so let’s talk about how that went.
Deckbuilding
Normal One Piece deck construction requires that all of your cards match the color of your Leader card—a special card that starts in play. For Magic players, this is pretty similar to the rules for making Commander decks.
For limited One Piece, I was told that I could use any leader I had, and that I didn’t need to follow color rules. We were also all given a special Luffy that counted as all leaders and all colors. This led to my first big decision, because while I hadn’t brought any leaders with me, I had opened a Dracule Mihawk.

Because Luffy counted as all attributes, and my opponents were pretty much guaranteed to be playing Luffy, (none of us had done a One Piece pre-release before), Mihawk would be a base 6000 power to their 5000, making it a fair bit harder for them to attack into me, and much easier for me to attack into them.
On the other hand, running the all colors/types/names-Luffy meant that every single ability that cared about the Leader card would trigger, and that I could use any types. At the time, I thought the utility from running Luffy was the better choice, but looking back at it now, it might have been better to just run Mihawk.
Still, it seemed more fun to use Luffy, so that’s what I went with.
As for deckbuilding, this is normally where I would just include a list of the cards I picked out. Unfortunately, I didn’t have the presence of mind to take a photo of decklist, and instead just sorted things out when I got home. Still, I can at least talk about the deckbuilding.
I went fairly top-heavy with my deckbuilding, aiming to mostly include my higher cost cards. I figured that anything over 8000-9000 power would be pretty capable of just pushing through. I also tried to make sure I had a decent smattering of cards that drew me more cards.
Again, since I’m mostly a Magic player, I was going off of my experience with limited Magic more than anything else, and valuing bodies, and card redraw. If I’d picked up any removal, I would have taken it, but I didn’t see any cards like that in my opened packs.
The end result was a fairly top heavy deck with some lower cost cards to refill my hand and give me bodies early on in the game.
The Game
Since it was best of 1, and I lost rock-paper-scissors, my opponent opted to go first. Something that became very clear after just a few turns was that I had not remotely considered how valuable cheap blockers could be in the early game, trading a single card to block a hit to life points. Despite this, I did manage to take an early lead, trading aggressively and getting two or three hits into life points.
It was around this point that tempo started to switch, and I found myself on the back foot. My opponent had continued to play out blockers, and I found myself unable to push through. My opponent had accumulated a fairly decent amount of card advantage, something like 6 cards in hand to my 4.
(Side note: For folks who might not know why this is important in One Piece, many cards have a sort of bonus ability that lets you toss the card from your hand for a temporary defensive buff. It’s a very cool mechanic, but it also means that card advantage can give you more space to play with.)

I tossed down a Issho in an attempt to even up the card balance a little bit, bringing myself down to 2 to their 4, hoping that I would be able to end the game before I just got outpaced. It did not work as well as I had hoped, but it did force them to toss a few more cards to keep from taking more hits.
And this was where I found myself around turn 4-5. I was starting to lose control of the board state, I was behind on cards in hand, and my opponent had finally built up a board state that was both threatening lethal, and that I was unlikely to be able to respond to.

One of my last cards in hand was Whitebeard, and I had a choice. I could push my luck this turn, and try to go for lethal. It was possible that my opponent would be able to toss their hand, while trying to do the mental math, I thought it was pretty likely that I would be able to end the game that turn if they didn’t have two +2000 counters in hand.
On the other hand, if I committed to that path, I was guaranteed to lose the next turn if all of my attacks didn’t go through.
The flip side was that even if I did play Whitebeard, there was no guarantee I’d survive, and even if I did, I would still be on the clock with no real outs that I was aware of in my deck. As impressive as Whitebeard’s 8000 power was, since we were on turn 5, it would only take my opponent spending half or less of their don to pump someone to kill him after I used him to block.
All things considered, I ended up going with the riskier play, and it worked out! I managed to take the game.
Overall Thoughts
I really like limited formats for card games, but One Piece felt especially fun. I think way that Don works as a resource system combined with the All Colors Luffy made it a very interesting format. Notably, it’s also probably the only time I’ve seen limited-only cards really elevate a card game’s experience.
I’ll probably do another pre-release if I get the chance. I think I have a lot to learn about how to play One Piece. Limited always feels like a much better learning environment for me, because when I lose it’s due to skill instead of someone having netdecked better (and also is more skilled).
Oh, and since it’s fun, here’s a photo of the pile of prizes.

