The Eclipse Was Cool

So, I got to see the totality yesterday. In a fair world, this would have been something I planned for, and then executed that plan. Instead, a bunch of my friends were going to see it, so I kind of just grabbed a lawn chair, hopped in their car, and rode with them.

Traffic was pretty light on the way up. Dense, but it was still possible to drive the speed limit. It took maybe an hour and a half to get to Crystal Lake Park in Barton VT from our starting location. The place was pretty packed up, so we parked nearby, and carted stuff into the park.

The park itself was nice, but the recent snow melted off pretty quickly, so things rapidly went from damp to wet. At this point, it was maybe 11:00, so we sat down, waited, cracked jokes, and ate food and had soda. Not too much though.

It turns out that the real limiting reagent for staying at the park was access to bathrooms. There were 3 portable toilets, and what felt like 500-1000 people, if not more.

Outside of that, we had enough food, water, and other supplies to last quite a while.

And then the eclipse started.

The Eclipse

The eclipse is cool, but for me, it was mostly interesting because of the tension that arose from the impending totality. It’s fun to look up with your glasses and see the sun start to get covered up, but it’s more a “Hmm, neat” sort of experience. At least to start.

As things got closer, everything started to feel slight weird. It had been a very bright day, and all of sudden, it was not so bright, and I didn’t need the sunglasses I had been wearing. It had been a very warm day, and all of sudden it got a bit colder. That said, most of this didn’t feel super apparent until maybe 70-85% of the sun was covered, at which point things started to feel a bit weird.

And then we hit totality.

Totality

I’ve seen photos of totality before. They don’t capture the experience. I can tell you that the sun turned into a black hole in the sky surrounded by a white corona, but just saying it isn’t the same. I can tell you that at 3:00 PM, that everything went from feeling like a quiet afternoon, to a deep summer’s 7:00 PM. I can tell you that the temperature dropped; but instead of a creeping chill, all of a sudden it was just cold.

It’s unlike anything else I’ve ever witnessed. There are no photos or video I could take to do it justice, and the ones I did absolutely don’t. To look up, and see a hole in the sky, to be able to just stare at the sun is insane. For the light to just vanish mid-day is crazy.

It’s the sort of thing you witness, and you understand why you could found a religion on something like this.

And then it was over. It lasted just under 3 minutes. Shorter than it took me to write this paragraph.

Drive Back

We waited a few hours after it finished to head back home.

Remember how I mentioned that traffic was dense, but manageable on the way down? Yeah, absolutely not on the way back. A one hour trip easily became a four hour one. This (and some sunburn that I absolutely could have avoided) was the only real downside to this trip. There was a ridiculous number of cars on the road, and we slowed to a crawl. We were lucky to be able to go 20 MPH; mostly it was stop and go.

Worth It?

It’s tricky to assess the value of an experience. The costs to me were low.
I took a day off work, rode in a friend’s car, and ate other people’s food. Outside of the mild sun burn, I did not have a very difficult time. My costs were pretty much non-existent.

That wasn’t a universal experience though.

There was a family behind us who’d come up from Massachusetts. It’s a bit longer of a drive, but they were there because they’d tried to see the eclipse in 2017, but it had been cloudy. They’d then tried to schedule to see it in Texas, but after flying down to Texas, they realized it was looking like wasn’t gonna work out yet again, so they cut their trip short, flew back to the East Coast, and drove all the way up to the same park we were at.

They also seemed to think it was pretty cool, but they had a different set of
costs for the experience.

Why did I write this?

Gametrodon is technically my longest running project. In some ways, it’s not very successful. In other ways, it has done some of what I intended.

Ultimately, it’s a very abstract thing. It’s way of displaying text in a manner that could theoretically be seen by anyone in the world who wants to read it, to a world that doesn’t know or care that it exists.

All of that text is about self imposed little worlds; little places where we make up rules about how things work, and I write about how those rules feel.

Most days I’m okay with that.

The eclipse, and the totality was in some ways the opposite of that. It’s a reminder that what I actually am is a single lump of chemicals that lives on a small rock, surrounded by a slightly smaller rock, circling a ball of fire. And sometimes those rocks line up just right.

Those rocks will outlive the memory of anything I have ever written, anything anyone alive right now has written, and perhaps the idea of writing itself.

The next continental eclipse will apparently be happening in 2045 or so, by which point I’ll be over 50. Statistically, I’ll probably have lived most of my life by then.

Will this site still be up? I don’t know.

Will I remember seeing the last eclipse? I suspect the answer is no.

My memory isn’t very good. At some point, maybe in a week, maybe a month, maybe a year, I’ll forget.

I’ll forget what it’s like to look up at the sky, and see the sun with a hole punched through it, and a shimmering white crown around its edges. I’ll forget the quiet, the darkness, the cold, and all the little reminders that my existence is the result of good fortune whose odds are so incredibly low that I cannot perceive them. I’ll forget that I live on a rock, in the middle of infinite nothing, next to a ball of fire.

Hopefully when I do, I find this post.

And I’ll be briefly reminded.

Hi, I’m a Stupid Person Who Gives Review Scores

In response to Mike Drucker.

Hi. I’m the stupid person who gives review scores! You might know me from the byline of a million terrible reviews on Kotaku, GameInformer, or other gaming media sites swallowed up into useless reviews, copy pasted guides, and SEO milking trash. I might also not be real, and be a product of Chat GPT, but it’s not like you would know.

I make useful, helpful things like this! I’m a contributing member of society.

Of course, when I say that I give review scores, that isn’t entirely true. See, I can’t actually give a super low score, because that would make us look bad to the companies that purchase a majority of our advertising. And I can’t give too high a score either. So really, the editor gets to give out the score. And edit my review to make it work.

Here’s my job: I play a copy of Starfield, or Armored Core, or what have you two weeks before release for 10 hours, and then I have to write 50 pieces of junk about it for the next three months. I bet you think you’d like that wouldn’t you? Well, I’ve spent the last eight hours writing about how Elden Ring could be in the Armored Core universe. It isn’t, but rent is due, and I need those clicks.

Sure, I do have to give out that 8/10, but it’s not like I have any real choice in the matter. And yeah, my actual job is churn out garbage at a rate high enough that the internet will be flooded with white noise, in an attempt to boost our pages over a fandom wiki.

You know, at one point in time I really liked games.

I miss that time.

But hey, it’s fine. It’s good that we gave it an 8. After all, it’s not like art is subjective, and review scores are an ultimately pointless attempt to access a complex series of functions, and provide little to no value. I can’t really even blame consumers for this one. It’s not like you woke up and hounded us to assign arbitrary numbers to every piece of entertainment media over the last thirty years.

Frankly, it’s probably pretty good that I can just act like it’s your fault for being upset. It was kind of awkward when everyone started asking questions about nepotism, and how industry connections worked, and who actually assigned review scores.

Bit of a lucky break for us that “Ethics in game journalism” turned out to be a dog-whistle for neo-nazi misogynists. If they’d been reasonable instead of being jackbooted fascists for even 30 seconds, maybe people would have listened to what they were saying. And maybe even asked some questions!

Questions like, “Wait, is all your advertising coming from the product you’re reviewing?” and, “Is all gaming news just an incestuous cycle of freebooting and regurgitating press releases?” Something, something, even a racist and women-hating clock can be right about journalism twice a day and all that.

But that didn’t happen, and now we can continue to blame you, the consumer, for being angry and stupid, while we do our best to turn your search results into the world’s least helpful internet thread when you try to look up where to find an item.

Now, if you’ll excuse me, I need to put up 800 words on how Animal Crossing is coming to Pokémon Go, or my car gets repossessed. And if you could follow my twitter real quick, that would be great, since that’s where I put all of my real opinions about this hobby I used to love.

Introducing Dicey

Gametrodon was conceived over 3 years ago now (how time flies!) and I made its logo in much the same way as I developed the site itself: in less than 30 minutes, and with very little forethought.

Now, three years later, in the vein of that incredible thinking, we’re pleased to introduce our new mascot: Dicey. Say hello, Dicey!

Dice Mascot Saying "I'm on Probation!"

Expect to see Dicey in articles where we need to share hot takes, but also want to shield our garbage from consequences by putting it into the mouth of a poorly designed mascot until we get tired of this bit.

Anything else to say Dicey?

Dicey Says "I was told this would count for my community service hours"

I think we’re done here. Why not check out Dicey’s first actual appearance, in our helpful guide to card game terminology?

Hint: Dicey may be relevant to next week’s writeup!

Buying Lottery Tickets is a Stupid Business Model

or Why Do You All Keep Making Live Service Games?

A Fritz Rant

Imagine that I come to you with an incredible idea for a business: buying lottery tickets. You are skeptical at first, but I make the following argument. We’ll only do it for a little bit. If it doesn’t turn out to be profitable, we’ll stop doing it, after a few months.

Oh, except instead of just going to a convenience store and buying Mega-Millions, I’m going to need you to get me a team of artists, programmers, a full QA team, and a publisher, because we’re not going to be buying lottery tickets, we’re going to be making live service games. So I guess in this metaphor, our lottery tickets take likely several hundred thousand dollars, and maybe a year or two to buy.

Let’s look at a few of those tickets shall we?

GUNDAM EVOLUTION just announced its end of service. Also, a bit ago, MultiVersus ended its beta, with a promise to return in 2024. These aren’t the only games, but they’re recent examples. CrimeSight was a paid game, and it was a brilliant deduction game with incredibly clever mechanics that never found a playerbase, and it shut its servers down. Oh, and The Cycle: Frontier, while it sucked, was a good example of this thing we’re talking about, so I guess I’ll include anyway.

As an outside observer, I don’t have perfect insight into what’s going on here, but I can make a guess. If I was in games purely for the money, I get why everyone would want a League of Legends, or an FGO, or a Genshin Impact. It’s tempting! And perhaps even the math makes sense. Maybe if you buy enough tickets, this all works out in the end.

But I can’t help but look at all of this and be mildly depressed. Thousands of man-hours, hundreds of thousands of dollars, and tons of effort is being spent on creating games that sometimes don’t even last a year.

And many of these games are good, when you peel back the endless daily quests, in app purchases, and optional addons that cost $30 a piece. They have their own communities and player base, but because they don’t become a massive hit, they get shut down.

It’s depressing to me that video games feel like they’re switching from something like a book, where you can have a cult classic that gets discovered years later, to something more akin to software as a service, where when it’s gone, it’s just gone.

Anyway, rant over. More games to come.

A Brief Bit About Me AKA Who Writes This Crud?

I moved recently, and work has been incredibly busy. So instead of a full review, I want to talk a bit about something that’s been on my mind recently: myself!

I’ll be honest, this was a post about why I have difficultly recommending live service games, but after getting 8 paragraphs in, I realized it had turned into something else. First though, a story.

I was at a board game playtesting event recently where I had just played a large game in an early prototype stage. We were discussing the game’s strategies and elements. Mentioning that I felt the strategies were fair because we all ended with around the same number of points, another person at the table stated that was a bad way of looking at things.

Then that person stated that perhaps I couldn’t understand this because I wasn’t a game designer. I’ll be honest, that made me more than a bit angry. But this wasn’t my space, and also even if I think they could have been a bit less antagonistic with that statement, they were correct.

But it does raise an interesting question. What exactly is my relationship to games?

If I had to choose, I think I’d use the word “Hyper-Enthusiast.” I’m not designer. A few mods, small projects, and an internship do not a designer make. I’m not really a journalist. Yes, I run this blog, but I have no training in it, and I do very few interviews or investigative content. And the term “Aspiring Influencer” makes it sound like I sell protein shakes for $50 a bottle on TikTok.

I would certainly like to have a large audience! But my experiments with modifying the sorts of things I make and how I write are mostly constrained to my YouTube channel. I’m not interested in changing this blog to appeal to more people.

So, going back to how I’d label myself. “Hyper-Enthusiast.” Why don’t I just say gamer?

Partly because of shit like this. Partly because Gamer Gate changed the word gamer at least a bit to mean “someone who hates women and minorities” instead of “person who likes games.” It also changed “ethics in games journalism” into “someone who hates women and minorities.” Which is unfortunate, because it is something I care about in the non-dogwhistle sense, but I’m about 8 years late on all of that, so whatever.

But mostly because I view myself as a hyper-enthusiast because I will do a lot of things, and put up with a lot of shit that I don’t think most people will. Even game designers.

I will play unstable alphas, questionable betas, games with subjectively terrible art. I will play games with monetization so expensive they make lottery tickets look like a stable financial instrument.

I will put up with a lot of garbage in search of novelty.

I don’t actually know anyone else like this.

Okay, so you’ve talked about yourself for too much time. Why does this matter?

So this post was going to be a writeup on the difficulty of recommending live service games. There are bunch of parts to my dislike of those games. For one, a live service game changes over time, and by the time you, dear reader, get around to it, it might be completely different than what I played. Or it might just have died!

But there’s a second somewhat more insidious reason, and it’s the real reason that this writeup was just me talking about myself.

A lot of people I know have maybe one or two games that they play at any point in time. They might have a permanent lifestyle game, something like Rocket League, Dead by Daylight, Team Fight Tactics, Apex Legends, PoE, Magic: The Gathering or Dota 2.

Then they might have a second game that they are actively playing through, usually something single player, or maybe a single indie game.

I consume games differently. I also consume games at a somewhat higher pace. And when it comes to live service games, or games with an “infinite” endgame, I generally move on from them fairly quickly when I get bored, or find something more interesting.

And I think this makes be a bad source of information on some lifestyle and live service games. Because I don’t play them in a way that much of their player base is going to interact with them. I will not play them for 100, or 1000 hours. I will play 40 hours, and then I will move onto next week’s game.

Instead of playing one lifestyle game and one other game at a time, I consume games 3-4 at a time. It looks like this.

Type 1 – Space Fillers/Social Games – These are the games I always come back to when I don’t have anything else, or I don’t have effort to engage with more interesting things, or they’re games I play almost exclusively in their base form with other people. Mostly just Magic and Dota 2.

Type 2 – Active Games – These are whatever games I’ve currently picked up and roped people into playing with me. They’ll get played above type 1 games. Right now, they include InkBound, Battle Bit, and Deceive Inc. And it sort of was Friends vs Friends for a bit. More on that in a writeup shortly.

Type 3 – Good One Time Experiences – Any game that I’m enjoying/excited about goes here. If I don’t have anyone to play with, I’m likely to play these. But eventually I finish them, and I don’t usually go back. I actually don’t have anything in this category at the moment, because….

Type 4 – Forced Engagement – These are all the games I’m playing out of some form of either obligation or investigation. Critically, these are not necessarily games I’m actually having fun playing. Some of these I have played out of semi-contractual obligation. coughCatchTheFoxcough. Right now this category includes GrimGrimoire (I want to love it, but RTS + controllers is not a great match) and Rain World. (I promised a friend I finished it, but holy shit, Alien Isolation was less terrifying.)

So, now that we have all this garbage, lets go make an actual point.

Okay, so back to the live service thing. Again.

Ultimately, I prize novelty and interesting interactions very highly. I am willing overlook frustrations or flaws that might annoy other people. And because I go through such a high number of games, perhaps never achieving some deep mastery or skill, I don’t really get worn down by small tedious things, or issues that only become apparent at high level play.

And for single player games, that’s fine! But it gives a very specific perspective for games that are in some ways intended to played on and off forever. And it also means that I annoy my friends when I nag them to buy a game for $20, play it every day for a week with them, and then never touch it again.

Anyway, this whole thing ended up being a bit disconnected and rambly, but hey, I’m a bit tired, and I wanted to write something this week. So hopefully you got some value out of it, and if you didn’t, more to come on a Friends vs Friends writeup shortly.