Elden Ring Pre-Review Views Review

A rant about Elden Ring, and the bits I don’t like very much.

I haven’t actually finished Elden Ring yet. When I do, I’ll probably do another writeup on the game. Right now, I’ve played about 70~ hours across various characters, and also a bit of the Seemless Co-Op Mod. My furthest character has about 44 hours on them, just around level 80.

I’m mentioning all of this to give a bit of context. Usually I don’t do writeups until one of three things happens:
1. I finish the game.
2. I quit the game with no intention to return.
3. The game doesn’t have an end/win condition, and is multiplayer, and I feel like I’ve played enough to give an opinion.

None of these situations are true for Elden Ring. I fully intend to complete the game, and despite bits feeling like bullshit, I haven’t quit. In addition, as the game is a single player RPG, it has an end. So why am I writing about it now?

Well, it’s mostly to get my thoughts into writing, and also provide a different opinion on the game than I see most places. The usual take seems to be that Elden Ring is a perfect masterpiece. I don’t think Elden Ring is bad, but I do think that the game feels uneven in tone, and while some parts of it are incredible, others… simply are not.

Bugs, frame drops, and crashes, oh my!

Let’s start with the easiest one to quantify. Performance, bugs, and crashes. On release, Elden Ring was plagued with a massive number of issues. After several performance patches, it is now only plagued with a large number of problems. Playing offline, the game still crashes a ridiculous amount. I was streaming my playthrough for a while. Quite a few of those streams ended when the game crashed, and I couldn’t be bothered to restart it.

If you’re wondering “How bad can it be?” here’s a horror story from a friend. He had beaten most of the game, and gotten to the gate instead of the final boss. He also recently had a kid, and decided to be a responsible parent, and do the last fight later. He went to bed, woke up the next, and found that whenever he tried to load his 60 hour save file, the game would instantly crash.

A patch did eventually fix this, but still.

Content Re-Use

When From Software makes games, they re-use assets from their previous games. This can include enemies, weapons, textures, what have you. And it’s fine, and not what I’m about to complain about here.

What I’m complaining about here is specifically the parts of the game that re-use the EXACT same boss fights. While I’ve generally tried to avoid spoilers, a large portion of the game focuses around reaching and taking down 5 larger enemies. Of these 5, four are incredible experiences, with incredible design and weight to them.

The 5th is a reskin/remix of an earlier boss in the game. It’s an incredible build-up for a massive let down.

And it’s not the only area guilty of this. There’s one mini-boss I’ve seen 3 times so far, and while the area you fight it in changes, it still feels fairly dull to reach the pinnacle of a brand new area, and see something you’ve found before. In general, I’d say the mid game area feels much weaker in this respect.

A Winding Circular Pattern

The last thing I want to quickly cover, because I’m not sure I’ll get to it in my actual Elden Ring writeup, is the general flow of the game. Having Elden Ring be open world is an interesting choice. On the one hand, it means that if you find yourself smashing your head into a wall, it’s possible to explore and find other objectives, or do something else.

On the other hand, it makes it much easier to get lost, or fail to find a particular location. The in-game map is beautiful and clever, but also not always the easiest to read. And when you do get stuck, it’s hard to tell if you need to Git Gud, or Git Going somewhere else.

The end result that my Elden Ring playthrough has a pattern to it:

  1. Get to a new area.
  2. Run into a hard boss, or be unclear on how to progress.
  3. Explore more, trying to find a way to go forward.
  4. Find more roadblocks.
  5. Thrash around with multiple deaths to either hard boss, or roadblocks.
  6. Get frustrated, and stop having fun.
  7. Start trying random garbage, or run to random places.
  8. Finally figure out a way forward, or a way to beat a boss.
  9. Go back and clear areas/places from step 4.
  10. Get to a new area.

    This has happened to me about 4 times so far. But perhaps more importantly, Step 6 in this process can be a few hours long, and it’s incredibly non-enjoyable.

In Conclusion

Elden Ring is good. But I don’t like how the game seems to get near universal acclaim when there a quite a few spots that could be heavily improved. I’m willing to cut From Software some slack on things like their open world design, as it is their first open world game. But the incredibly poor technical performance, and boss-reuse? Not so much. This isn’t an inexperienced indie studio. Elden Ring is a synthesis of years of design and planning, and a literal synthesis in some cases of old ideas, and cut content from their previous games. It’s good, it’s worth playing, but it could be better.

Lost Ark has a Customer Support Problem

Customer support is the Satan’s asshole of white collar jobs, along with any job prefixed or suffixed by “Quality Assurance.” I want to lead with this statement because I want to make it clear who I’m pissed at when I write this, in case some bigwig at Amazon reads this.

Lets be clear Mr. or Ms. Imaginary Bigwig: the problem is not your customer support “team members” or their leadership. Your customer support does not need additional morale support, or to all be fired and replaced. What they need is something that only you, upper management, can give them, and that is tools to actually be able to do their fucking job.

And I am pissed at you, the upper management, for not fucking doing that.

Let’s back up for a moment. I’ve been playing a shit ton of Lost Ark recently, and one incredibly frustrating thing that I’ve encountered at least twice is the game mishandling instance clears and loot rewards. There are multiple things in the game that use an MMO reward system, where you can only clear them once a day/week. And if you crash after clearing one of these events, but BEFORE getting the loot, you’re just straight up locked out, because you already racked up a clear.

And if you try to contact Lost Ark support, be it via Amazon’s own customer support service, or via a forum ticket, you will be told albeit in a slightly more polite tone, to pound sand.

The thing about customer support, and the Customer Support Representatives who have honor of serving as a combination punching bag and mouthpiece for whatever cosmic horror corporation they work for in exchange for a barely living wage, is that they don’t have much ability to help you outside of the prescribed boundaries that have been set for them.

Ed Note: this is also why you shouldn’t be a dick to CSR’s. They have nothing to do with whatever inane policy has you frothing at the mouth when you try to contact them. Being polite and patient with someone is far more likely to result in them trying to see what tools they have at their disposal to assist you. Being a dick means they’ll feel no guilt about maliciously complying down the path of least resistance, which is canned emails and deflecting responses.

Thing is though, right now it seems like Lost Ark customer support doesn’t have any tools whatsoever. It should not be difficult for a gamemaster to look at a player’s gameplay logs from less than 24 hours ago, check the state of an event, and then check if loot was acquired. If it wasn’t, run a script that grants the appropriate loot for said event.

Ed Note 2: Okay, so maybe actual RNG drops and stuff would be a bit much to ask T1 support to generate, but I’m talking specifically here about an event that gives out ONLY event specific currency, and the exact amount of it each time. Adding 200 Winter Coins to a player’s inventory IS something your support team should be able to do.

Being told “We’re sorry the game broke” is frustrating in most games. Maybe I’d tolerate in a fresh release MMO, but this isn’t a brand new game. It’s a four year old game that Amazon imported to publish and localize. It’s also a game where progression to new content in the late game is heavily time gated behind limited run content. It should be obvious that things like this would occur, and they should have had a plan in place to resolve them.

Running a live-service game is more than just (poorly) localizing game text, hiring a few voice actors, spinning up an AWS instance and raking in the money. They need customer support teams, and gamemasters that can take action to address problems. They need to empower those folks to be able to address problems.

Amazon as a company has a reputation for stellar customer service with their online shopping, and it’s surprising to see that they do not seem to value it in their games division.

Or maybe not all that surprising. I mean, of their games, we’ve had one cancelled, one released then unreleased, and then a MMO that lost most of its player base over duping bugs and and economy that was mostly currency sink. We’ll see if Lost Ark has staying power, or if Amazon Games just sucks at making and managing games.

So you’ve never played a Pokémon game and you want to know what all the fuss is about.

One of the challenges in writing about games is that it’s often easiest to compare them to other games. The problem is that this is useless to readers that don’t have similar lived experience to you, and so you probably end up subjecting a non-zero portion of readers to this:

Never Seen Star Wars
Credit: Randall Monroe of XKCD, a webcomic that’s much funnier than my blog. Used under Attribution-NonCommercial 2.5 Generic license. I think I’m doing this right, please don’t sue me Randall.

In this situation there are two options: Option 1, which is much easier, is to just sort of roll with it and everyone who doesn’t like and experience the things you like can suck it. Option 2 is try to add to your writing some sort of intro or explanation, or at least an easy gateway to the subject at hand.

This writeup exists because I realized I was doing that exact thing in my Pokémon Legends: Arceus review earlier. Instead of adding several extraneous paragraphs to that review, we have this post.

Anyway, Pokémon games! I’m a big believer that the best way to understand a game is to play it, so if you’ve never played a Pokemon game before, and you’re not sure where to start, here’re my suggestions on how to enjoy the series.

Go buy a Nintendo DS or 3DS, and a copy of HeartGold or SoulSilver, and play through that. The console will cost you between $90-120 bucks, and the game will cost you between $100 and $1200 dollars.

Gametrodon Alternate Option: If you want to avoid spending more on the game than the console, I personally recommend you pick up Alpha Sapphire or Omega Ruby instead, but you will need a 3DS for those ones.

As video game piracy is a very serious crime, I under no circumstances advise you to download a pirated ROM of the game, and load into something like DeSmuME or another emulator of your choice. Emulation is bad, bad, bad, and it’s your fault for wanting to play a 13 year old game whose price has skyrocketed to ridiculous levels because there’s no digital download or alternate purchase options available, you filthy consumer you.

In any case theoretical fictitious person, now that you’ve finished that playthrough, congratulations! You’ve played what is generally considered the best mainline game in the series. Every meaningful and primary mechanic that has been introduced over 25 years is present in that game. Cool!

Perhaps you don’t want to do that. Perhaps you have other things to do with your time or money. Perhaps you think trying to figure out which torrent is the game, and which one is just a 30 gig WEBM of muppets fucking while Ram Ranch blares out of your speakers is not a fun time. In that case, here’s a very brief summary of the Pokémon series.

A Very Brief Summary of the Pokémon Series

Pokémon is a 25 year old game series. In it, the player takes on the role of a child who wants to become a Pokémon trainer. Pokémon are, for lack of a better way of putting it, magic animals that can be caught in small spherical capsules called Pokeballs. The player is generally given a single starting Pokémon, but must catch all future Pokémon by battling and catching them.

Pokémon have several traits for battling, invluding their species, typing, stats, and moves. Species is the type Pokémon, i.e. Pikachu or Squirtle. Typing is an elemental affinity that gets used as part of damage calculation, both when attacking, or being attacked, like Electric or Water. Stats are also used as both part of damage calculation, and determine action order in combat. Moves are actions a Pokémon can take in combat. A Pokémon can know up to 4 moves at any point in time. Move effects can vary heavily, from simply dealing damage, to inflicting status effects, to temporarily changing stats or other features. There are a variety of other mechanical systems that can differentiate two Pokémon of the same species that might at first glance appear to be identical. They won’t be covered here.

The player can also battle other trainers’ teams of Pokémon. The battle system is one of the games’ two main systems. While it has received a variety of tweaks throughout the years that have changed the strategies and tactics available, the general base has remained the same. The player can bring up to six Pokémon into a battle, and opposing NPC’s or human players can do the same. Battles are turn based, and each round each player chooses an attack from a menu. There are several factors that can play into which attack gets executed first, but the primary one is whichever Pokémon has a higher speed stat. When an attack hits and would do damage, the amount of damage is modified by several factors including the type of the attacking Pokémon, the type of the move, and the type of defending Pokémon.

For example: fire does extra damage to grass, grass does extra damage to water, water does extra damage to fire. There are also secondary mechanics that can modify/nullify move damage, such as Pokémon abilities. When a Pokémon runs out of HP, it can no longer fight. The player’s Pokémon gain experience points for knocking out opposing Pokémon, both in trainer battles, and wild battles, and level up when they gain a certain threshold of experience points. Whichever trainer runs out of Pokémon that can still fight first is the loser. When the player loses a fight, they lose a small amount of money, and are then returned to the last Pokémon center they visited, with no other penalty.

While exploring the world, the player will end up in random encounters and can attempt to capture wild Pokémon. Doing so requires using a consumable item called a Pokeball, or one of its variants. Different variants have different success rates, but generally speaking, lowering a wild Pokémon’s HP increases the chance of the attempt being successful, and inflicting it with various status conditions can also increase the chance of success. While the player can catch a massive number of Pokémon, only 6 can be carried with them at any point.

In terms of story and game progression, the player is given a hard goal, and a soft goal. The hard goal is generally to complete a series of battles with challenging trainers, almost always called gym leaders, and the soft goal is to catch at least one of each species of Pokémon in the game. The hard goal is what dictates actual progression between areas, with the player being unable to progress past a given point without defeating a specific enemy trainer. The form of these blockcades can be both organic, i.e. defeating that trainer gives the ability to cut down a small tree, and the player’s path forward is blocked by a tree, or inorganic, such as the NPC simply refusing to let the player past until they have been defeated.

The game worlds tend to be made up of towns populated by shops, small points of interests, and the gyms mentioned above, and are separated by various paths and small dungeons. Almost all towns have a Pokémon Center, where the player can restore their Pokémon to full health, and also change out the Pokémon they’ve caught with the ones currently on their team. Almost all games in the series are fairly linear in requiring the player to move through towns and challenges in a specific order. That said, almost every area is able to be revisited later once the player gains the ability to travel quickly to or between towns via flying Pokémon at some point in the game.

After collecting all the badges from the gym leaders, the games then generally have a final challenge in the form of a harder dungeon, followed by an area called the Pokémon League—several more difficult trainers in a row. Usually once the player enters this zone, they cannot back out until they either defeat all the trainers, or lose.

After this goal is completed, the player is often given free reign to explore the map at their leisure. This portion of the game tends to be referred to as the post-game, and what it contains can vary quite heavily between individual entries in the series. Some games contain bonus continents, while others simply add a few additional dungeons, with most falling somewhere in between.

Games tend to be released in pairs, with each given pair offering basically the same story and gameplay experience, but with some minor differences as to which Pokémon are available to be caught. Many games have some form of connectivity with other games, allowing Pokémon caught in older games to be transferred to newer ones, but usually only after the player completes the post-game.

And this concludes a brief summary of the mechanics of Pokémon games. The games have plenty of other features, some of which are common to many of the games, and others that only appear in one or two. But the core elements between the games—exploring, battling, training, and catching—are present in all of them. Anyway, I’m going to finish writing the actual review of the new game now.

Don’t Buy Repacks – Card Game Rant

Collectible Card “Repacks” are marginally less garbage then people who sell them. Which is to say they’re still pretty garbage.

Time for another card based rant, because nothing fills the content drought like rage and fluff. But it’s not like anyone is going stop me, so I’m posting anyway. Today we’re gonna talk about the absolute garbage that is a repack.

I’ve spent a non-zero portion of time browsing stuff on various sales apps recently, and there’s something that appears a lot of that drives me absolutely insane: repacks masquerading as either singles or actual packs.

Let me say something very simple: REPACKS ARE WORTHLESS. NEVER BUY THEM. If you think that someone is actually going to repack a very expensive chase card into one of their boosters and then sell it under its market value, you have a far more charitable view of human nature then I do.

There are other reasons that repacks are worthless as well. They tend to offer a very low number of cards, and it’s better value to buy singles, or if you really want that lottery ticket experience, to buy actual sealed boosters.

Now, ignoring everything else about why repacks are garbage, there’s something important to understand about why buying repacks from your fellow players is a bad idea. It has to do with the price to buy cards, either sealed, or as singles.

Brick and mortar game stores generally buy products for 50% of the retail price that they sell it to you for. This means that if a booster box is selling for about 130-140 in a game store, the store selling it to you bought it for likely around $70 from the publisher.

The absolute cheapest I have ever seen a booster box sell for is $80. This was a somewhat under the table deal the store had with an individual who supported the store extensively and helped to run events for the game
the box was for. That still had a bit of margin built in, as small as it was (LGSs are businesses after all).

In any case, when you buy a repack, you’re likely buying it from one of two places:

  1. A fellow player/collector of the game who bought so much shit they’re trying to make money back by selling all the chaff and other things that they don’t want.
  2. A LGS that cracked boosters, took all the good stuff out to sell to their customers, and was left with a bunch of loose commons no one will ever buy.

In short, you are paying money for the trash someone else doesn’t want, and is now trying to offload.

Now, there’s one other group of folks who might look at these repacks, and potentially see them as a good deal: parents buying cards for their kids. This is the group that’s being taken advantage of here.

I don’t have kids, so I’m not going to make any statement on the difficultly of trying to raise children. Most parents probably have better things to do with their time than to try to understand the minutiae of cardboard cutouts with magic animals on them.

The thing is, if these folks did understand what they were buying, they could still get a better deal for their money. Based on my experience, I cared about two things about a card when I was a kid.

  1. Card is shiny.
  2. Having as many different cards as possible.

If these parents wanted to get the most value for their cash, they could just go onto TCG player, buy a bunch of jank GX/EX/V’s, find a bunch of cards at about a 1$, buy two copies of 10 of those cards, and bam, 20 Ultra Rares for $20. 1 copy for the kid to keep, 1 copy to trade.

Of course, they don’t do this, because they’re more concerned with things like food, shelter, and the ongoing worldwide disaster we’ve been living in for the last two years than cardboard animals.

So when their kid asks for Pokemon cards, and they can’t find any at the store, they go on to whatever digital marketplace they happen to use, search for Pokemon Cards, see these shitty repacks, and go “Alright,” buy them, and then go back to other far more important things.

Anyway. The point is that repacks are scummy, people who sell them are scummy, the “Target audience” is folks who don’t know better, and repackers are bad and should feel bad.

Screw repacks.

The Worst Video Game Business Models

Remember, just because you think monetization models have hit rock bottom doesn’t mean that the business people agree.

This isn’t a full article in any sense, but I’m annoyed, and so I write. This is going to be a brief list of specific games with business models that I hate and/or think are incredibly stupid. In order to be on this list the game had to be at least somewhat released, and do something uniquely and impressively shitty. Blind boxes, overpriced microtransactions, and “Surprise Mechanics” are all very well and good, but the games in this article all looked at those mechanics and went, “We can do worse!”

Axie Infinity

Ah yes. Axie Infinity, otherwise known “Pokemon But On The Blockchain And Worse.” It costs something like $150 (Oops, like $30 now, cuz Crypto) per Axie, and you need 3 just to play, which makes Axie Infinity cost about $90 $450. And fuck the blockchain.

Okay, so before the big Crypto crash recently, these things were a lot more expensive.

Princess and Conquest

Princess and Conquest is a Pornographic Action RPG with Political Simulation elements. I have a writeup on it. While you can just buy the game for like $12, that doesn’t actually get you all the stuff in the game. If you want all the characters, you have to be subscribed to the creator’s Patreon at the $20 a month tier so that when the limited character distributions are done, you can send over you save files to be modified. Also, a good half their updates are also behind a paywall?

Here’s a better idea: I already paid you $12. How about instead you just fucking add the content to the game?

Star Citizen

The true master of NFTs before NFTs existed, Star Citizen has been in development for just about 10 years now! Chris Roberts promised a space MMO with 110 explorable solar systems, hundreds of ships and players, and fidelity unlike anything ever seen. With over $500,000,000 raised over that time period, they’ve delivered a buggy tech demo built in Cryengine with one solar system that doesn’t support more than 30 players in a server. That hasn’t stopped them from selling ships for hundreds of dollars, not all of which are actually in the game, and having a pledge reward tier list that goes up to the $25,000 mark.

None of these actually include the “game package.” You have to buy that separately. I’m also not sure all of these are actually in the game.

Yu-Gi-Oh: Master Duel

Yu-Gi-Oh Duel Links had a model for digital TCGs that I actually rather liked. While the prices per nonexistent cards were fairly high, there was a box system where each “Box” of cards had a specific set of cards in it, and after you pulled a given card, it was removed from the box until you chose to reset it. This meant that if you were really after a specific card, you were guaranteed to get it if chose to buy out the whole box. Then, after getting that card, you could reset the box and start again if you so wished. It still cost too much god damn money, but I actually bought a fair amount of boosters for this game when they went on sale, and it was better than most digital TCGs that guarantee you a great big fat fucking nothing.

So it was almost impressive to me how badly Master Duel, a different video game for the exact same card game, choose to do their model.

Instead of having individual boxes that are released in small sets, every single box pulls from the same set of over 6000 or so cards, with higher rates for the “Featured” cards for that box. In addition, if you pull a card of the two highest rarities that correspond to a secret pack, you unlock the ability to buy cards from that secret pack.

But only for 24 hours. And again, only half the cards you get from those secret packs are actually the featured cards, so you might not get shit. I have other problems with Master Duel, like the fact that the general power level for Yu-Gi-Oh makes the speed of MTG’s Vintage format look like a casual draft cube. But the fact that someone looked at limited time gacha draws, and TCGs and went “How can I combine these and make it worse?” earns Konami a big “Fuck You Motherfucker” and Master Duel the 4th slot on this list.