I drafted Innistrad: Remastered

Ever since my Brother’s War writeup, it’s been a bit of a tradition on the blog to write about the first Magic event I do for each set. As such, it’s time to talk about Innistrad: Remastered.

The first Innistrad was the current set when I actually first started playing Magic. Despite that, I don’t actually have any strong personal feelings for the set, or even the plane. Vampires. Zombies. Blah blah blah. I don’t care.

Still, Innistrad has brought me one of my favorite cards in the game: Emrakul, The Promised End.

Fun Fact: Before even drafting the set I bought a copy of this for $45, because in the eternal words of Penny Arcade, “I am a corporate whore”.

How much do I like this card? Well, enough that I made a whole ass video that is pretty much just me simping for Emrakul.

Now, where were we?

Oh. Right. Drafting this new set.

The Draft

After having brutally learned my lesson at my last draft, a Top 8 in an RCQ, this time I was prepared. I would not just pick rares. I would not just follow my first pick directly into a garbage pool. I would be strong.

Then the universe decided to tempt me by giving me a first pack Vanquish the Horde, followed by being passed a Liesa, Forgotten Archangel.

As the week willed fool that I am, I took the bait.

Or perhaps it wasn’t just bait.

Over the following series of events in the drafts, I was handed a perfectly reasonable set of cards in my color. Multiple Thraben Inspectors. Three copies of Eaten Alive.

It was at this point that I decided to see if I could make white/black work, and the answer turned out to be “Yes, maybe.”

There was only really one tough choice during the draft. Late in pack three, I was handed a pack with a choice between Infernal Grasp, and Restoration Angel.

A difficult choice.

This was tricky. I already had a wide number of removal spells, meaning that Infernal Grasp was maybe less useful. On the other hand, it was hard to view restoration angel as a real bomb. Sure, it’s a 3/4 for 4 flier, that can protect something, but Infernal Grasp was instant speed, unlike all of my other sorcery speed cards.

After much internal debate, I went Infernal Grasp. Would it work out for me? Only time could tell.

Here’s my deck and the rest of the pool.

Generally speaking, this was an aggro list that tried to chunk its opponent for enough life that it could go wide in the later game. Everything was fairly cheap—and even the Eldrazi could be cheated in around turn four with Emerge.

So how well did that game plan go?

The Games

That’s right. It’s time for the games! Round one was… a bye.

I spent most of wandering the store, losing at Street Fighter, and playing a bit of Bosconian. It passed quickly enough, and it was time for round 2.

Round two was a bit of a slugfest. I was playing into a fairly reasonable green/blue deck. The one downside to my draft was that if the game went long, I was very dependent on getting one of my larger bombs or Blood Artist to actually close out games.

Fortunately, after we went to top-decking, (while I still had favorable board state), I drew into Infernal Grasp. With that, I was able to remove my opponent’s combo of Mist Raven and Deadeye Navigator, and pull out a win. This was repeated in game two, giving me a 2-0 win, and 2-0 record.

And then it was time for Match 3.

Match three was against a person I’m going to refer as “Player X.” They had drafted green/blue with a black splash.

Player X is very good at Magic, and probably a stronger drafter than I am. They’ve also been my opponent in a few other drafts recently. So it was with a sense of trepidation that I went into match 3.

That sense would be justified when game one went to 40 minutes, and turned into a game that I just barely won because…. Player X somewhat milled themself out.

Not exactly a clean victory.

As a result of the length of game one, game two went to time. A time that I used to squeak out a draw. I think it’s worth noting here that had we fully played out game two, Player X would have won, and I suspect they would have won game three. They had a generally stronger deck than I did, and despite my early game pressure, even with my bombs, I simply would not have been able to push through their Spider Spawning.

As a result of (or perhaps despite) this however, I found myself at 3-0, and as the winner of draft!

Reaping the Spoils

They say you never forget your first love. I don’t know if that’s entirely true.

That said, I have not forgotten my first favorite Magic card, Deadeye Navigator.

I just love Deadeye Navigator. My very first standard deck tried to use it and Acidic Slime to remove my opponent’s mana base. Was it good? No. Do I use Deadeye Navigator often in my decks these days? Still no.

But this was the card that really got me into Magic. It’s the card that showed me how fun the game can be. I no longer have my first Deadeye Navigator. But after last night, that’s no longer a problem because I now have a play set of both it, and Acidic Slime.

I enjoyed drafting Innistrad, but it’s hard to say if that’s just because I won, or because I enjoy the set. As I noted above, this has never really been my set in the first place, so even if I came away with a sense of ambivalence, I think that would have been fine.

But I came away excited, a bit bummed out that I likely wouldn’t have the chance to draft the set further, as it won’t be coming to Magic: Arena. Is is a perfect snapshot of the best the Innistrad blocks have to offer? No. But it’s plenty fun.