Correction: An earlier version of this writeup confused Malenia, Blade of Miquella, Goddess of Rot with Melania, First Lady, Wife of Trump. This has been fixed. Melania Trump is not an Elden Ring boss, or a boss in any other FromSoftware game.
When I do writeups on games, I try to “beat” the game. This might mean seeing the credits roll. It might mean playing all that an early access game has to offer.
In this case, though, it means “playing enough of the game that I don’t really want to play anymore,” at just about 11 hours. Is this a fair overview of Nightreign?
Yes. Yes, it is, because I paid $40 for this shit.
If I’d been given a review copy, I might try harder. I gave them my money and I had a mostly bad time, and I have no intention of choking down another 20 hours to get kills on every remaining Nightlord.
I beat Elden Ring without looking anything up. I don’t need to prove shit to myself when it comes to FromSoft games at this point. I know I can do it.
I just don’t want to.

Anyway, Elden Ring: Nightreign. This is a remarkably simple game to explain. You and up to two other players are dropped into a procedurally populated Elden Ring-style map. You then get to run around picking up loot, killing enemies and bosses for souls and loot, leveling up, and then fighting a big boss. All this takes place while the Fortnite ring closes in, eventually forcing you into a confrontation with a larger mini-boss. The cycle repeats, and then you fight a Nightlord—a mega boss. If you beat the Nightlord, you win the run.
There’s like eight of these guys or something. I bet there’s a secret one once you kill them all. Again, I don’t really care. I’ve actually found the ones I’ve done so far to be unfun fights, frankly.
The game has plenty more mechanics and systems. I don’t think they’re worth talking about. There’s only one real question you need to answer to ask yourself to determine if you will like Nightreign. Here it is:
Do you want to try to play Elden Ring very fast?
If the answer is yes, you will probably like Nightreign. If the answer is no, you will not.
Why Nightreign Doesn’t Work For Me
Of the two FromSoftware games I’ve played prior to this one, I quite liked them. I’m talking about Bloodborne and Elden Ring.
The thing is, Nightreign doesn’t do any of things that made me like those games. Let’s go through them, shall we?
The world does not inspire.
Nightreign just re-uses the visual language of Elden Ring, even when it isn’t literally re-using the assets. Its procedural placement and focus on speed of execution means that there is never a chance for reflection and observation. Don’t bother looking at these ruins or castle. Don’t bother looking at details. Just rush the boss because we are on a timer.
Worst salty runbacks ever.
FromSoftware likes to make bosses that are very difficult to beat when you don’t know their movesets. In their single player RPG’s, this is offset by getting dozens of chances in a row to fight them over and over again.
I’m of the opinion there’s a single core design element that makes FromSoftware games work: if a million monkeys on typewriters will create the work of Shakespeare, me—a single monkey on a controller—can defeat Malenia.
Forward progress is inevitable.
That is not the case here. If you wipe on a Nightlord, you need to do another 40 minute run in order to fight them again.
Weapons
When I play FromSoftware games, I tend to find a single weapon or two I like, and use it for as much of the run as feasibly possible. But that’s not how Roguelikes work.
However, since Nightreign is using the Elden Ring combat “model,” it’s basically asking you to relearn new sets and types of weapons every run, and to be adaptable. The thing is, I don’t find most of the weapons fun. And on its own, Elden Ring never had many weapons I found aspirational anyway.
Just give me back my trick weapons from Bloodborne.
Progression is boring
When I say this, I’m not talking about the type of progression you’re probably thinking of. For me, a large portion of the motivating factor in playing FromSoftware games, especially when I hit a wall, is a combination of spite and curiosity. I want to beat the current challenge, and I want to see what sort of things come next. One of my primary memories of Elden Ring is a continual shock and awe at the size of the world, and its variety and scale.
Nightreign never delivers on any of this. I skipped the cutscenes because I want to play with my friends; it’s unclear to me if there’s any real meaning to the Nightlords; the world itself is procedural placement, making everything feel samey; and asset re-use means I’ve seen almost all of these enemies and settings.
Clunky-ass grindingly slow combat is the bit of FromSoftware games that I put up with in order to get weird lore, intense exploration, alien enemies, and visually impressive moments. It’s not the part I find fun.
Bonus Round of Gripes
This is Monster Hunter/Nintendo levels of shit multiplayer system design. In other FromSoftware games, the weird shit around invasions, goofy PVP, and all that garbage is tolerable, because those are primarily single player games. But this is an exclusively multiplayer game. So why is there no voice chat? No text chat? Literally why is there no reasonable way to communicate in a game that demands communication?
Emotes do not, in fact, count.
Also, only eight characters feels kinda weak. Meta progression is boring.
Boss design is cool, but I would have liked more cool Overworld enemies. As it is, it felt like I’d already seen every mini-boss.
Overall
I don’t like Nightreign. It doesn’t mean you won’t, but I feel like all of FromSoftware’s other games offer a fundamentally more interesting and expansive experience while using the same core systems.
The joy I get from FromSoftware games is that of exploring crumbling destitute alien worlds, where nothing can ever quite be understood. Nightreign does not offer that. It offers a fast paced frenetic roguelike experience bolted to Elden Ring’s combat system.
If you crave more FromSoft, and your favorite part is weapons, challenge runs, experimenting, or pushing your own limits within those already punishing systems, you might love it.
I don’t.
I would rather have my $40 back.