Format is as follows:
Game | Name of the Game |
Demo Length | How Long it Took me to Finish the Demo |
Genre | Type of game, based on my impressions |
Quick Thoughts | 3-4 sentences based on what I thought of the game |
Play It Here | Link to the Demo |

Game | Jack Move |
Demo Length | 41 Minutes |
Genre | JRPG Mechanics with a Cyberpunk Theme |
Quick Thoughts | Perhaps the most interesting thing mechanically in Jack Move’s demo is the ability to swap out your spells mid combat. Everything else is pretty standard, but well executed. If you’ve played a JRPG, you’ve seen most of these mechanics before, but the presentation is fun. This could turn out to be really good for folks who already like the genre. |
Play It Here | Link to the Demo |

Game | Drone Swarm |
Demo Length | 28 Minutes |
Genre | Real Time Puzzler/Strategy |
Quick Thoughts | In Drone Swarm, you control a spaceship that has a drone swarm. The writing is painfully campy, and the whole “Oh no aliens please don’t attack us” thing, where you are then forced to blow them up (even though mechanically, you can pretty easily survive without damaging them) rubbed the wrong way. On the other hand, the actual mechanics are neat, since you do stuff by drawing patterns and shields. If nothing else, Drone Swarm is pretty unique, making this demo warrant a play. |
Play It Here | Link to the Demo |

Game | Destiny’s Sword |
Demo Length | 12 Minutes, but I just Stopped “Playing” |
Genre | I have no idea. |
Quick Thoughts | The Destiny’s Sword demo does not do a good job of selling Destiny’s Sword as a game. As far as I can tell, it looks like a glorified mobile game with some troop management mechanics. Honestly, this was just such a poor demo that I stopped playing, since it was kinda hard to figure out what you were even supposed to be doing, and you can’t really interact in the battles outside of a few “Tap to activate” abilities. |
Play It Here | Link to the Demo |