Another week inside, another board game! I actually ended up playing Tiny Towns about a week ago at this point, but it was a bunch of fun, so it’s still worth talking about. You can find the game here.
So lets talk about the game. Why is Tiny Towns fun? Well, at part because everyone is on the same playing field. In Tiny Towns, each player has a 4×4 grid, and on your turn, you choose a resource, and place it on a square on your board. Each square can only have one resource, and you’re trying to use this to complete patterns to make a building. When you finish a pattern, you remove the resource squares from the board, and place a building on one of the squares that you removed resources from to make the building.
Which is all very simple, except for one little thing: Whenever any player selects a resource, every other player takes one as well. And you will almost always have to immediately place it. So all of a sudden, two things are happening. The board is a lot smaller, and the selection of building material becomes very important. What are your opponents going to take? Does it look like they need wheat, so you can grab stone? Will giving them brick let them finish another building?
Now, if you’re thinking “Why doesn’t everyone just build the same exact thing?”, I was wondering that too. And that’s where a mechanic I haven’t mentioned yet comes in: Secret Buildings.
Each player starts the game with a single secret building. On the whole, theses buildings can swing the balance of the game quite a decent amount just based on their point value, which is pretty good. Even more importantly though, you can use them to throw off your opponents on what you’re planning to build, and what resource you might be choosing on your turn.
So, that’s your overview of the mechanics. So why is it fun? Well, in part because it’s straightforward. I’ve mentioned I like systems where you make a simple choice with complex outcomes. On your turn, you will pick a building material, place it, and then build buildings. And that’s it. There is no upgrade phase, there are no special materials that act as wildcards, just three simple actions. In choosing your material you have to deal with both what you’re trying to build while figuring out what it gives your opponents. At least for me, a lot of the fun of the game is in trying to read other players boards, and figure out what material they’re going to pick.
Oh, and the game is quite fast. I think the round we played was under 30 minutes? I enjoyed it quite a lot. Thanks for reading, and if you have board game suggestions for stuff to play while we’re all locked up trying to not die, please feel free to hit us up on our Twitter!