Fellowship Demo

Fellowship has a time limited demo until March 3rd 2025. If anything in this article sounds interesting, I highly encourage you to try it out.

I’m not good at, nor do I like MMO’s. They’ve always been too pricey for me, and while I’ve tried both WoW and FF XIV, neither made me want to play it long term. Somewhere, my character sits forgotten, having only gathered eight of the fourteen nut screws needed to advance to the next set of screw gathering.

Of course, then my friends who like such games will tell me that “I haven’t gotten to the raids or dungeons,” and that those are the good parts. I privately wonder in the back of my mind why, if those are the good parts, I have to spend my time gathering blinker fluid and elbow grease for twenty hours before I get to those parts.

Ultimately, I find myself wondering why someone doesn’t just make a game that’s just the “good” parts of the experience.

Well, someone has, and the game is called Fellowship. It has a demo right now, and it’s open until the end of the coming weekend.

I find Fellowship fascinating because I haven’t done classic MMO-style raids before. As such I don’t really have much to compare it to, and don’t really have too much to say on the subject that hasn’t been said before by others. There’s the classic tank/heal/DPS, extra mechanics are added at higher difficulties, and gear is rewarded on completion.

So why do I care about this game if it’s not really my thing?

Fellowship is interesting to me because it’s a chance to experience a set of mechanics that I’ve previously been locked off from. As an obsessive control freak who hates not being in charge, I chose to tank, and as a result, I now have a quiet seething hatred for all DPS players.

Okay, I joke, but I do find it really interesting how quickly I feel into some of the emotional responses I’ve seen folks make fun of for years, like getting upset when someone doesn’t know the boss, or fails a mechanic. Even if, y’know, I failed that mechanic and didn’t know the boss TWENTY MINUTES AGO. It’s fascinating, and I’m learning a lot about myself. Mostly that I’m an asshole when handed even the smallest ounce of authority.

There is some stuff here my friends complained about that didn’t bother me much, the big one being that there’s no character customization. But as an opportunity to experience the best part of MMO’s without 60 hours of mushroom bullshit? Sign me up.

Is a Jigsaw Puzzle a Game?

Occasionally I see a take on the internet, and get real twitchy about it for a moment. This morning, it was a post about if puzzles are board games. Thus the twitching began.

The first thing I want to ask is, “Why are we asking this question?” That’s not superfluous, or being rude, it’s an important distinction.

The first response to the original question on Bluesky links to the Board Game Geek game criteria page. It is a very nice page, and I especially enjoy how it puts puzzles out of scope in one moment, and then puts escape rooms, a collection of puzzles, back in scope paragraphs later.

But the BGG page has a specific purpose. They want to limit and filter what sorts of products end up on their website, because they do not want to just have a list of everything. It’s a valid reason to define what a board game is, and to decide that a puzzle is not a board game for their purposes.

Let’s look at two others real quick. A friend asks you to bring something for board game night. You bring a 500 piece jigsaw puzzle. Are folks going to be happy?

Probably depends on the friend group. But I’m leaning towards, “No.”

What about sorting things for a store? Do puzzles go with the board games? In my experience, often the answer is, “Yes,” though that might have more to do with packaging and distributor than content. But the last few times I’ve been in a store, the puzzles sit right next to the copies of Cards Against Humanity.

So going back to the original question, what I want to ask is: Why does it matter if a puzzle is a board game? Are you stocking a store? Giving a gift? Setting up a web page? Because that context is going to change the answer.

Why am I being twitchy about this?

I don’t like it when people define words around art and art adjacent spaces in such a way as to exclude certain things from being in that category. To do that, there needs to be a good reason for it.

The usual reason for folks doing that is to exclude a category of other people from being in their in-group. The prime example of this is “gamers” claiming that The Sims and Animal Crossing aren’t “real games,” but I’m sure their are plenty others. That’s not a good reason, it’s just being a gatekeeping asshole. Now, I don’t think the original question on Bluesky was posted to gatekeep. But gatekeeping is why my brain decided to do the record scratch noise, and spend 40 minutes on this garbage writeup.

This year at PAX East, I got a chance to meet some of the folks doing Speed Puzzling. Presumably the speed part is what elevates it to the level of board game, but it was something fun and neat that I’d never heard of before. It’s also something that would never show up on BGG.

I’d rather that board game enthusiasts had space for weird stuff that does not in fact conform to neat tables of rules, or perfect definitions. I’d rather we had more In Memory Of sorts of things.

Okay, but are puzzles board games?

A sandwich is a piece of meat between two slices of bread.

Is this a sandwich?

Which is to say: it doesn’t matter without additional context!

Someone who’s very hungry might be happy to have a hot dog after asking for a sandwich. Someone who catered a sandwich tray for a work event might be slightly less enthusiastic to receive sixty Costco hot dogs.