I drafted Innistrad: Remastered

Ever since my Brother’s War writeup, it’s been a bit of a tradition on the blog to write about the first Magic event I do for each set. As such, it’s time to talk about Innistrad: Remastered.

The first Innistrad was the current set when I actually first started playing Magic. Despite that, I don’t actually have any strong personal feelings for the set, or even the plane. Vampires. Zombies. Blah blah blah. I don’t care.

Still, Innistrad has brought me one of my favorite cards in the game: Emrakul, The Promised End.

Fun Fact: Before even drafting the set I bought a copy of this for $45, because in the eternal words of Penny Arcade, “I am a corporate whore”.

How much do I like this card? Well, enough that I made a whole ass video that is pretty much just me simping for Emrakul.

Now, where were we?

Oh. Right. Drafting this new set.

The Draft

After having brutally learned my lesson at my last draft, a Top 8 in an RCQ, this time I was prepared. I would not just pick rares. I would not just follow my first pick directly into a garbage pool. I would be strong.

Then the universe decided to tempt me by giving me a first pack Vanquish the Horde, followed by being passed a Liesa, Forgotten Archangel.

As the week willed fool that I am, I took the bait.

Or perhaps it wasn’t just bait.

Over the following series of events in the drafts, I was handed a perfectly reasonable set of cards in my color. Multiple Thraben Inspectors. Three copies of Eaten Alive.

It was at this point that I decided to see if I could make white/black work, and the answer turned out to be “Yes, maybe.”

There was only really one tough choice during the draft. Late in pack three, I was handed a pack with a choice between Infernal Grasp, and Restoration Angel.

A difficult choice.

This was tricky. I already had a wide number of removal spells, meaning that Infernal Grasp was maybe less useful. On the other hand, it was hard to view restoration angel as a real bomb. Sure, it’s a 3/4 for 4 flier, that can protect something, but Infernal Grasp was instant speed, unlike all of my other sorcery speed cards.

After much internal debate, I went Infernal Grasp. Would it work out for me? Only time could tell.

Here’s my deck and the rest of the pool.

Generally speaking, this was an aggro list that tried to chunk its opponent for enough life that it could go wide in the later game. Everything was fairly cheap—and even the Eldrazi could be cheated in around turn four with Emerge.

So how well did that game plan go?

The Games

That’s right. It’s time for the games! Round one was… a bye.

I spent most of wandering the store, losing at Street Fighter, and playing a bit of Bosconian. It passed quickly enough, and it was time for round 2.

Round two was a bit of a slugfest. I was playing into a fairly reasonable green/blue deck. The one downside to my draft was that if the game went long, I was very dependent on getting one of my larger bombs or Blood Artist to actually close out games.

Fortunately, after we went to top-decking, (while I still had favorable board state), I drew into Infernal Grasp. With that, I was able to remove my opponent’s combo of Mist Raven and Deadeye Navigator, and pull out a win. This was repeated in game two, giving me a 2-0 win, and 2-0 record.

And then it was time for Match 3.

Match three was against a person I’m going to refer as “Player X.” They had drafted green/blue with a black splash.

Player X is very good at Magic, and probably a stronger drafter than I am. They’ve also been my opponent in a few other drafts recently. So it was with a sense of trepidation that I went into match 3.

That sense would be justified when game one went to 40 minutes, and turned into a game that I just barely won because…. Player X somewhat milled themself out.

Not exactly a clean victory.

As a result of the length of game one, game two went to time. A time that I used to squeak out a draw. I think it’s worth noting here that had we fully played out game two, Player X would have won, and I suspect they would have won game three. They had a generally stronger deck than I did, and despite my early game pressure, even with my bombs, I simply would not have been able to push through their Spider Spawning.

As a result of (or perhaps despite) this however, I found myself at 3-0, and as the winner of draft!

Reaping the Spoils

They say you never forget your first love. I don’t know if that’s entirely true.

That said, I have not forgotten my first favorite Magic card, Deadeye Navigator.

I just love Deadeye Navigator. My very first standard deck tried to use it and Acidic Slime to remove my opponent’s mana base. Was it good? No. Do I use Deadeye Navigator often in my decks these days? Still no.

But this was the card that really got me into Magic. It’s the card that showed me how fun the game can be. I no longer have my first Deadeye Navigator. But after last night, that’s no longer a problem because I now have a play set of both it, and Acidic Slime.

I enjoyed drafting Innistrad, but it’s hard to say if that’s just because I won, or because I enjoy the set. As I noted above, this has never really been my set in the first place, so even if I came away with a sense of ambivalence, I think that would have been fine.

But I came away excited, a bit bummed out that I likely wouldn’t have the chance to draft the set further, as it won’t be coming to Magic: Arena. Is is a perfect snapshot of the best the Innistrad blocks have to offer? No. But it’s plenty fun.

4th Place at The Fourth Place (Regional Championship Qualifier)

Ed Note: This article uses a few specific bits of terminology related playing limited Magic: The Gathering, mostly the acronym B.R.E.A.D. If you’re not familiar with the term/acronym, a brief read of this Stack overflow paragraph defines them well.

I participated in the first Regional Championship Qualifier at The Fourth Place over the weekend. As this is one of the more competitive events I’ve ever done, I thought I’d talk about the experience.

This was a Limited RCQ, starting with 5 rounds of sealed, and then cutting to Top 8 for a draft. The set for both was Foundations. But before I get into the event, let’s talk about prep!

Prep

I…. did not prep much. I prepped more than I have for most other sealed events I’ve done, but much less than I could have. I reviewed a fair number of sealed pools, I looked at some articles, and I did two drafts of the set prior. The first draft was on Arena, and I lost every single match quite badly. The second was a smaller in-person event where I won.

I do think the prep made a difference, but I also think especially in the draft, I could have done much better with my picks. More on that later.

Sealed

For the sealed portion of the event, this was the deck I ended up building.

Link to the full pool.

After opening all my packs I was pretty confident I would end up in green. I had bombs in Scavenging Ooze, Mossborn Hydra, Sylvan Scavenging, and Ghalta, Primal Hunger. I also had removal in Bushwhack and Bite Down, and and a few giant growths.

My secondary color wasn’t as clear.

Looking at the rest of the pool, I scratched off white and blue as secondaries. They didn’t offer the bombs of red or black, and had limited amounts of mediocre removal.

Red had two big bombs in Shivan Dragon and Twinflame Tyrant, but it didn’t have any targeted removal before 5 mana, and even then, it wasn’t instant speed.

Black won out as a secondary color on the strength of its removal (Eaten Alive, and 2x Bake Into A Pie), and the fact that it still provided a very solid bomb in High-Society Hunter. My read at the time was that I had plenty of bombs in green, and more removal would serve me better in the sealed Environment.

Looking back at the pool now, I do think there was a strong argument for green/red, but that wasn’t choice I made at the time.

Deck
1 Ambush Wolf
1 Apothecary Stomper
2 Bake into a Pie
1 Beast-Kin Ranger
1 Bite Down
1 Burglar Rat
1 Bushwhack
1 Cackling Prowler
1 Campus Guide
1 Eaten Alive
3 Evolving Wilds
7 Forest
1 Ghalta, Primal Hunger
1 Giant Growth
1 High-Society Hunter
1 Mossborn Hydra
1 Revenge of the Rats
1 Scavenging Ooze
7 Swamp
1 Sylvan Scavenging
1 Tragic Banshee
1 Vampire Gourmand
1 Wary Thespian
1 Fake Your Own Death
1 Crypt Feaster

Sideboard
1 Crypt Feaster
1 Aegis Turtle
1 Armasaur Guide
2 Axgard Cavalry
1 Banishing Light
1 Blanchwood Armor
2 Brazen Scourge
1 Cat Collector
1 Claws Out
1 Clinquant Skymage
1 Crystal Barricade
1 Drake Hatcher
1 Dreadwing Scavenger
1 Dwynen, Gilt-Leaf Daen
1 Erudite Wizard
1 Essence Scatter
1 Exemplar of Light
1 Firebrand Archer
1 Fishing Pole
1 Fleeting Distraction
1 Fleeting Flight
1 Giant Growth
1 Gleaming Barrier
1 Goldvein Pick
1 Guarded Heir
1 Healer's Hawk
1 Imprisoned in the Moon
2 Incinerating Blast
2 Mocking Sprite
1 Needletooth Pack
1 Quick-Draw Katana
1 Refute
1 Rogue's Passage
1 Ruby, Daring Tracker
1 Seeker's Folly
2 Seismic Rupture
1 Self-Reflection
1 Shivan Dragon
1 Sower of Chaos
1 Spectral Sailor
1 Spitfire Lagac
1 Strix Lookout
1 Sun-Blessed Healer
1 Sure Strike
1 Think Twice
1 Twinflame Tyrant
1 Vanguard Seraph

Critiques of the Deck

I made two spicy decisions in the deckbuilding. The first was not splashing for Twinflame Tyrant, despite having a Campus Guide and three Evolving Wilds.

I think this was the right choice. Twinflame is two red pips, and my deck has 8~ (more on this in a moment) double pip cards. It was much more important to fix my base so that I could drop my double pip bombs, than it was to enable a single additional bomb at the cost of less consistency.

The second decision was including Cackling Prowler over Dwynen, Gilt-Leaf Daen. This was a mistake, and it was a mistake that I would proceed to fix the entire night, swapping the two after pretty much every game 1. I thought that the ward 2 on Prowler was more important than reach on Dwynen. I was very wrong. There are a lot of flyers in this set, and something that can deal with the birds was more important than something that took an extra two mana to blow up.

Matches

Generally speaking, this is where I would talk about matches. Unfortunately, after playing 9 hours of magic in a row, I don’t remember my opponents’ decks, and I did not take notes.

So instead, here are a few fun moments!

One opponent got out Extravagant Replication. This didn’t worry me, until suddenly they had four copies of Spitfire Lagac.

In another game, I was forced to burn 3 cards in Ambush Wolf, Giant Growth, and Bushwhack and seven life just to deal with Sire of Seven Deaths. I still lost somehow. Maybe it was the 3 for 1 and 14 life differential. Who can say.

Finally, in my last set of games, despite mostly being deadweight every other match, Revenge of the Rats finally did some work, giving me enough fodder to sac into Vampire Gourmand to push through, and get enough cards to recover from an incredibly bad situations.

Ultimately, I finished with a record of 3 – 1 -2, which was enough to put me into the top 8.

Top 8 Draft

And now for the moment of truth.

Deck
1 Authority of the Consuls
1 Bake into a Pie
1 Day of Judgment
1 Exsanguinate
1 Felidar Savior
1 Healer's Hawk
1 Infestation Sage
1 Macabre Waltz
3 Make Your Move
2 Marauding Blight-Priest
2 Midnight Snack
9 Plains
1 Sanguine Syphoner
1 Skyknight Squire
1 Stromkirk Bloodthief
8 Swamp
1 Vampire Soulcaller
3 Vanguard Seraph
1 Youthful Valkyrie

Sideboard
2 Aegis Turtle
1 Archmage of Runes
1 Ashroot Animist
1 Bigfin Bouncer
1 Cackling Prowler
1 Consuming Aberration
1 Fleeting Distraction
1 Good-Fortune Unicorn
1 Grappling Kraken
1 Lightshell Duo
1 Mossborn Hydra
2 Run Away Together
1 Slumbering Cerberus
1 Sure Strike

If you are looking at this list with some level of confusion and profanity, I promise you. There is an explanation for why there is so much blue, when I am not even in the color. It is not a good explanation, because it was not made via good decisions. But there is an explanation, and it’s Consuming Aberration.

I have a bad habit, one that I may now be cured of purely as a result of how horrible this draft went. If the rare in the first pack looks like a bomb, I will take it. And then I will continue to try to pick into those colors, even if I really, really shouldn’t.

As a result, there are a lot of blue cards in this pool, instead of anything remotely useful or good.

There is a second card in this pack that tells a story, and it’s this.

This was not a first pick. It was a much later pick. And should probably have been a sign to me that not a single person at the table was going green/red. Did I listen to this sign? Did I pick the two Mossborn Hydras that were passed me to me, and the other strong red cards?

No. Of course I didn’t.

Instead, after, picking up a Day of Judgment and an Authority of Consuls, and proceeded to try to force Black/White as hard as possible in packs 2-3 to salvage the situation.

Top 8 Matches

I don’t know if the universe took pity on me, or if everyone at the table was having a rough time, but I did in fact manage to squeak through round one before being eliminated handily in round 2.

For round 1, I had an incredible stroke of luck, getting Authority of Consuls early into a blue/white go-wide deck in both games. This was an incredible bit of bad fortune for them, as it pretty much single-handedly turned off their deck’s ability to flash in Resolute Reinforcements to stall me. It also allowed me to get extra turns of ping in, as even when they got their larger flyers, they came in tapped.

Round 2, however, was the buck finally stopped. My opponent was playing midrange Grixis, with a fair amount of threshold dependent cards, and I just got stomped. While the games were slogs, they managed to both get board presence with a bunch of fairly useful cards, and even Day of Judgement couldn’t save me from Sphinx of Forgotten Lore, and Kioara, the Rising Tide, resulting in me going down in two consecutive losses.

While I didn’t stick around to watch finals, it did look like both players were playing three color decks, something I thought was interesting.

Tone and Overall Thoughts

My goal for the event was to get into the Top 8. This might sound intimidating, until you realize it was capped at 20 entries, meaning it was really more of a “Finish in the top 40%”.

I made a lot of mistakes. By my count, I’d put it at something like 4-5 misplays, and that’s not even counting missed triggers. Arena has made me very good at spotting play options, and outs. But it’s made me very bad at keeping track of my own triggers, and asking to hold priority at turn end.

My prep did help. I don’t know how much, but it did make a difference in some of the deck building, and knowing that certain cards I would have otherwise written off were actually bombs.

My draft was terrible. I had exactly 23 cards in my colors, and no fixing.

Generally speaking, this was a pretty chill and polite event, and I hope even the more competitive events at The Fourth Place stay this way. There was no shouting, and no real issues/conflicts, with players generally being polite but firm on various rulings.

This was a good event, and I wish I was more excited about the top 4 finish, but as I’m me, anything other than complete victory will always feel like a bit of a wash. I do think I’d try another Sealed RCQ though, as long as the set was good.

PS.
The counts on this sealed pool look wonky at first, but this pool does not include 6 lands I opened, and the also the system doesn’t seem to like to count lands. But was 84 cards, as I’ve spent all morning double checking to make sure I got it right. It’s a similar case for the draft pool, as I didn’t include the lands.

So I did a Duskmourn Prerelease…

Duskmourn is here! I was trying to think of something witty to say about the set, but I don’t really have any insights on its implementation of modern horror.

I was going to borrow some copy from the Wizards site, but the site was mostly about how I would have a “more thrilling experience” by pre-ordering boxes of collector boosters, something I decided to skip.

I’m sure it would be a thrilling and horrible experience to look at my bank account afterward, but that’s not the sort of horror I’m looking for.

Instead, let’s talk about some Sealed! Here’s what I ended up building.

View the list on Aetherhub. As a brief note, I’ve included only rares and cards in my colors in the sideboard, but there were in fact more cards than this.

While the rest of the pool was decent, it didn’t offer much in the way of a definitive direction. My two pretty mythic creatures (Niko, Light of Hope and The Wandering Rescuer) did give me direction, though!

As a result, I ended up with a pretty straight forward Blue/White aggro list.

Deck
2 Cult Healer
1 Optimistic Scavenger
1 Piranha Fly
1 Unsettling Twins
2 Grand Entryway // Elegant Rotunda
1 Stalked Researcher
1 Acrobatic Cheerleader
1 Unwilling Vessel
1 Surgical Suite // Hospital Room
1 Underwater Tunnel // Slimy Aquarium
1 Glimmerlight
1 Conductive Machete
1 Fear of Falling
1 Veteran Survivor
1 Erratic Apparition
1 Unwanted Remake
8 Island
8 Plains
1 Possessed Goat
1 Floodpits Drowner
1 Niko, Light of Hope
1 The Wandering Rescuer
1 Terramorphic Expanse
1 Entity Tracker

Compared to my last pool, this one was far stronger and offered a definite direction to play.

So how did it actually do?

Better than last time! Still not great. But better!

Match 1 was a set of games against Red/Blue control that I was able just roll over in two quick games. Possessed Goat put in a lot of work, and they were never able to drop a big enough creature to slow my roll of tiny dudes and pump effects.

Match 2 was another 2-0, but a much harder fought one. They were running a Red/Green/Blue delirium deck. Game 1 was a bit of a brawl, but Niko and The Rescuer managed to turn things for me. Game 2 was closer, with them dropping a few Patchwork Beasties, but not managing to get the delirium up quite in time. This allowed me to finally sneak a board in, and pump the goat again for lethal.

And then we get to Match 3.

It might as well be a running bit at this point.

For the first time in the night I experienced actual horror: my round 3 opponent was going to be my friend. Again. He was running blue/black control with splashed red for a few extra creatures.

And just like last time, it did not go well for me. While I managed to take game 1 off of Niko and The Rescuer showing up, game 2 he managed to drop his Unholy Annex/Ritual Chamber for a 6/6 flying demon, after removing some of my early threats. A lack of hard removal combined with being pinged for two each turn while he healed up two meant that I did not last long.

It was finally time for game three.

It was not technically a stomp. I had him down to 4 life. But then Unholy Annex/Ritual Chamber came out again, and even though I removed the 6/6 demon, he just sacked the Annex with Boilerbilges Ripper. He then proceeded to drop Grievous Wound, and turn my “potential possible comeback” life total of 20 into 7 in one turn.

Is there a moral to this story? Yes. Next time he commits to a three color control list, I’m not going to suggest he cuts aggro-fliers and adds the midsize bodies.

Is there a better moral? Well, honestly, I think I probably should have side-boarded in a few more of my slightly cheaper cards after game 2 for game 3.

But overall, how did it go?

Some final thoughts

I was generally excited for Bloomburrow, and I’m looking forward to playing Duskmourn. I’m not a huge fan of the theme, and there aren’t really any cards I want in the set, but it set itself apart mechanically. Rooms feel fantastic, which makes it a shame that we likely won’t see them again for a while after this. Manifest Dread can also be quite exciting.

As a set, I don’t really have any big thoughts or worries, frankly. Historic Brawl is my primary format. I’m sure we’ll have things that shake it up, but it doesn’t look like there’s a Nadu 2.0 just yet.

Some Friends’ Decks

As is tradition, here are the decks of my friends at the event, and their records.

This belonged to the friend who kicked my butt. Someday we won’t get paired in round 3, and I won’t get salty, but that was not today. They cruised to a 3-0 overall, only dropping 1 game.

Finally, we’ve got my other friend. They ended up going 1-1-1 off their midrange Red/Green list.

Bloomburrow Sealed Writeup

It’s been a while since I really did any physical Magic tourney events. As I said two years ago:

So in conclusion: I probably wouldn’t go to another physical prerelease. Magic: Arena and Magic as a physical card game are two competing ecosystems instead of a single synergistic one, and they’re both expensive.

Me, 2022

Note: When I say “physical magic” here, I’m mostly talking about the time involved in tournaments, or any longer form/multi-round events. No issues with kitchen-table or friendly commander at an LGS.

Welp, I’m writing this, so I obviously did end up going to another one. And no, no one was covering my entry fee. That said, I was going with friends.

Also, if you enjoy these writeups, you can do me a favor by following me on Twitter.

The one good card I got at this event. Art by Jeff Carpenter, and you can actually get prints of this on his stop!

Most of my general complaints about Magic as a physical thing remain. The last event I went to was Brothers War, and it went 5 hours. This event went just about 6 1/2 hours, going to 5 rounds, though there’s a reason for that. More on that later. But enough of that. Let’s talk about the deck!

And while I don’t want to spoil anything, I will say that while I did fairly poorly, the friend I went with finished second, and I’ll be looking at their deck as well.

The Cards

It is a poor craftsman who blames his tools, and as the poor craftsman that I am, it’s time for some tool blaming.

Here are the rares.

Maha, It's Feathers Night
Wick, the Whorled Mind
Lunar Convocation
Dawn's Truce
Finneas, Ace Archer
Salvation Swan
Thornvault Forager
Clement, the Worrywart

This actually doesn’t immediately look that bad, especially with Maha being a huge bomb that almost always trades 2 for 1 on cards even if it gets hit with a removal spell.

Except I did not get a single piece of Black removal. Adding insult to injury on that account, I did not get any of the changeling artifact creatures, and I only had a single rat. So while black looked promising at first, running it meant that I would have to have my other primary color carry the entire weight of dealing with threats.

And those other colors were not doing great either.

Black - Zero hard removal. 
White - 3 hard removal spells, and 4 damage blast
Green - A single Polliwallop, and a Pawpatch Formation
Blue - 3 Hand Bounce, 1 counterspell
Red - Two 6 Damage Bursts, and 1 4 damage spell. 

So, with my truly incredible bomb ruled out by dint of just having the worst supporting set of cards in its color ever, I found myself in a bit of a rough place. The only two cards left to me that really had the potential to be bombs were Salvation Swan, and a single copy of Shrike Force. This combined with most of my good creatures being in Green led to deciding to go Green/White with a plan of grinding the game out and pushing through with pump spells and flyers.

Here’s a link to the list on Aetherhub.

1 Sunshower Druid
1 Brave-Kin Duo
1 Heirloom Epic 
2 Bark-Knuckle Boxer
1 Overprotect
1 Pawpatch Formation
1 Repel Calamity
1 Parting Gust
1 Sonar Strike
1 Intrepid Rabbit
1 Brambleguard Veteran
1 Shrike Force
1 Stickytongue Sentinel
1 Clifftop Lookout
1 Banishing Light
1 Heaped Harvest
1 Treetop Sentries
2 Rust-Shield Rampager
1 Junkblade Bruiser
1 Salvation Swan
1 Thornvault Forager
1 Uncharted Haven
1 Oakhollow Village
7 Forest
8 Plains

So. Not the finest thing. Not a terrible curve, but a real lack of actual big threats. I had a lot of expectations heading into Bloomburrow, and most of them were wrong. But I do think I was generally correct in my assessment that the general power/toughness of a lot of the creatures is much lower (or at least starts that way).

The Games

I did pretty badly, finishing with a 2-2 match record.

Match 1 was a pretty even slog into a Black/Green deck that I ended up going 2-1 on, though game 3 was much, much closer. The turning point came when my opponent dropped Ygra, Eater of All, and I ended up blocking it with everything.

We both completely missed that he could sacrificed his creatures to pump Ygra at instant speed before damage, but the miss went in my favor, and I managed to stabilize out despite having to trade most of my board.

Match 2 was weird. It ended with me winning game 1, and drawing game 2. Game 1 I managed to sweep through very quickly with Shrike Force. Game 2 however took a much more brutal turn, and probably would have been a loss had we not gone to time.

Match 3 was against the friend I came with. He stomped me game 1, and in desperation, I swapped all my white for red in game 2 to try to stem the tide. Tide status? Not stemmed.

Match 4 went poorly on two fronts for me. Game one I mana-flooded, game 2 I got mana-screwed. Regardless, my opponent’s aggressive red/black lizard deck meant that I think they would have had the advantage either way.

So, I did badly.

My friend did not.

The Part Where My Friend Cleaned House

This was my friend’s list.

Please note the fact that my deck was valued at $11. His is $65.
1 Lumra, Bellow of the Woods
1 Warren Warleader
1 Junkblade Bruiser
1 Muerra, Trash Tactician
1 Finneas, Ace Archer
1 Fountainport Bell
1 Heaped Harvest
2 Banishing Light
1 Polliwallop
1 Harnesser of Storms
2 Sunshower Druid
1 Seedglaive Mentor
2 Moonrise Cleric
1 Bark-Knuckle Boxer
1 Galewind Moose
1 Head of the Homestead
1 Overprotect
2 Intrepid Rabbit
6 Forest
8 Plains
1 Rockface Village
1 Mountain
2 Oakhollow Village
1 Pawpatch Formation

So, despite us both running similar colors, and many similar cards, he ended up going 4-0, going to top 2, and going 1-2 in the finals.

I think there’s a lot going on here, but having lost to him, I think it’s also very hard in limited to deal with your opponent dropping bomb after bomb, especially the Warren Warleader. Still, his choice to go into three colors and build a slightly more aggressive deck with a lot more 3 drops clearly paid off.

So. Somewhat different results between us.

Final Thoughts

One event isn’t enough to give opinions on the play-ability of a set, but it is a good chance to reflect on the general feel. I was concerned that Bloomburrow would either feel really fast due to the token creation, or very slow do the large grindy boards, and it ended up being neither.

I do think this is going to be one of friendliest sets for new and newer players that we’ve seen for a while. It has a very broad appeal with it’s woodland Redwall-esque aesthetic, and the mechanics feel pretty simple compared to Thunder Junction.

As the result of all of this, I’m really excited to see what Bloomburrow looks like as draft format, where it’ll be much easier to get a lot of the typal synergies online.

Will I be doing more physical magic?

Well, maybe in another 2 years.