Perhaps the most interesting thing mechanically in Jack Move’s demo is the ability to swap out your spells mid combat. Everything else is pretty standard, but well executed. If you’ve played a JRPG, you’ve seen most of these mechanics before, but the presentation is fun. This could turn out to be really good for folks who already like the genre.
In Drone Swarm, you control a spaceship that has a drone swarm. The writing is painfully campy, and the whole “Oh no aliens please don’t attack us” thing, where you are then forced to blow them up (even though mechanically, you can pretty easily survive without damaging them) rubbed the wrong way. On the other hand, the actual mechanics are neat, since you do stuff by drawing patterns and shields. If nothing else, Drone Swarm is pretty unique, making this demo warrant a play.
The Destiny’s Sword demo does not do a good job of selling Destiny’s Sword as a game. As far as I can tell, it looks like a glorified mobile game with some troop management mechanics. Honestly, this was just such a poor demo that I stopped playing, since it was kinda hard to figure out what you were even supposed to be doing, and you can’t really interact in the battles outside of a few “Tap to activate” abilities.
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Format is as follows:
Game
Name of the Game
Demo Length
How Long it Took me to Finish the Demo
Genre
Type of game, based on my impressions
Quick Thoughts
3-4 sentences based on what I thought of the game
Play It Here
Link to the Demo
Game
Morbid: The Seven Acolytes
Demo Length
Just over an Hour
Genre
Dark Souls, but 2D
Quick Thoughts
I am not a Dark Souls person; this game is a Dark Souls. As such, it took me forever to beat, and at least 4-5 tries on the final boss alone. Did I like it enough to buy it? Not sure yet, I’m not a masochist. Overall, really good.
One of the neatest things I’ve played so far at the show. Art is great, music is great, gameplay is great. Only real gripe I have is that the AI in the demo seems very weak in terms of letting you just shove the enemy captain Inkulinati off the ledge. But, y’know, demo. Worth keeping an eye on.
I wanted to put “I can’t believe it’s not Return to Castle Wolfenstein” in the genre section again, but then remembered I’m supposed to be professional. Nothing amazing, nothing awful about Exophobia. The opening is very slow. This is one of the demos where I think you can play it and know if you’ll be interested in the final game. This one just isn’t for me though.
I have two lists of times up above, because 8 minutes is how long it took me to clear the demo, and 48 minutes is how long it took me to clear the demo on one credit. SHMUPs are not a huge part of my gaming diet, so I’d be curious to see someone more familiar with the genre play this. Regardless, I liked it.
Play It Here
Link to the Demo – You may need to set your refresh rate to 60hz for the demo to work properly. The publisher has confirmed the devs are working on a fix for this that is expected to be released in the full game.
Game
Neurodeck
Demo Length
1 Hour
Genre
Deckbuilder Rougelike
Quick Thoughts
I am really conflicted on Neurodeck. Right now, it feels like playing a prototype more then playing a demo. The mechanics are interesting, but currently feel untuned, and the enemy scaling is ridiculous. It doesn’t feel like the mental illness tone of the game was built with those mechanics in mind, more that the theme was added after mechanics had been decided on. There are also some bugs.
15 Minutes – Only one level, but it took a few tries
Genre
Top Down/Twinstick Run and Gun
Quick Thoughts
Uragun is neat. The demo is pretty short, but it’s fun. Twinsticks aren’t really my cup of tea, but you lose nothing by grabbing the demo and seeing if it’s something you want to keep an eye on. It has some really neat enemies, like these little dudes that form blocker walls.
Part 2 of what is starting to look like a substantial haul of demos. I was trying to come up with something interesting to say like “Grab your pickaxe as we go into the game mines,” but honestly, this is the easiest convention experience ever in terms of reviewing stuff. This is more “Click install on Steam and just play stuff.” So here we go.
Format is as follows:
Game
Name of the game
Demo Length
How long it took me to finish the demo
Genre
Type of game, based on my impressions
Quick Thoughts
3-4 sentences based on what I thought of the game
Play It Here
Link to the Demo
Game
Operation Tango
Demo Length
20 Minutes
Genre
Asymmetric Real Time Co-op Puzzler
Quick Thoughts
My standout game of the show so far. A really cool puzzler, with one person playing the Hacker, and one playing the Agent. Neat puzzles, really nice art style. You will need a friend to play with, so find that person, and keep an eye on this one.
Lots of potential here. Developers describe the demo as a “Vertical Slice” which in my experience means “Held together with tape and prayers”, so it will be interesting to see how this ends up maturing. I generally enjoyed playing it, and I’ll keep an eye on it.
I did not have fun with this demo. Outside of some nice art and music, I have no praise for it. The demo was buggy, inconsistent, and exceedingly confusing and janky. Disagree with me? Go play it yourself. I can’t tell if it’s just not for me, or what, but this didn’t sell me on the game at all.
Overloop, Hell Architect, and Nongunz. What do these games have in common? Well, mostly the fact that we finished downloading them first.
The misery that is 2020 continues, and one of the casualties has been in-person events, and actual conventions. However, PAX Online is here, and with a whole bunch of Steam demos. This article consists of the first part of Gametrodon’s ongoing coverage of PAX Online.
Format is as follows:
Game
Name of the game
Demo Length
How long it took me to finish the demo
Genre
Type of game, based on my impressions
Quick Thoughts
3-4 sentences based on what I thought of the game
Play It Here
Link to the demo
Game
Overloop
Demo Length
16 Minutes
Genre
Puzzle Platformer
Quick Thoughts
You have a gun to make copies of yourself. Solve puzzles with it. There’s a story, but the tone is… eh. Nothing special, but seems competently made. Pixel graphics.
Seems like a grimier version of Oxygen Not Included. A bit neat. Not really the sort of thing I’d usually play, but it held my interest long enough for me to finish out the demo.
Really neat unique art style. Gameplay feels bad, but I’m not sure if that’s because I’m really struggling with the controls, or what. I’m gonna give this one another go with a controller. No actual in-game explanations given without text on how things actually work.