Ed Note: I generally consider Gametrodon to be fairly low-key, easy reading. Because of the content of the game in this review, that is not the case this week. Horses contains content many people will likely find offensive, shocking, and that some people may find triggering. I suggest reading the quoted content warning below before reading the rest of this review.
I’m going to save us some time here. Horses is a somewhat graphic and discomforting experience, but to me felt devoid of any real greater purpose or meaning. I don’t recommend it, even from a “experience uncomfortable art” perspective, as it’s not novel enough to deserve that.
Sometimes games are hard to write about because it’s difficult to find a good place to start. Horses on the other hand, sits on the other side of this. There are too many good places to start.
That said, after a little bit of thought, I think the only good place for me to start is the relevant part of the game’s content warning.
This game contains scenes of physical violence, psychological abuse, gory imagery (mutilation, blood), depictions of slavery, physical and psychological torture, domestic abuse, sexual assault, suicide, and misogyny. The inclusion of these elements is intended to depict and characterize a fictional world and its fictional inhabitants. The presence of these elements is not an endorsement of them, nor do they reflect the beliefs or values of the creators. … Character dialogue also includes references to psychological trauma that may be upsetting, especially for those who may have had similar experiences in their pasts. Player discretion is advised. If you feel uncomfortable or upset while playing, please consider stepping away and reaching out to someone you trust.
Ed Note: I have omitted a small part of the content warning that is not relevant to this review.
If you are uncomfortable with these topics in the content of an interactive media experience, this may not be the review for you. I don’t intend to discuss every aspect of the aforementioned content in this review, but some of it will be discussed.
Cool. Elephant number one dealt with. Now let’s talk briefly about elephant number two.
Steam and Epic Store Bans
The reason I even heard of Horses at all—and the reason I decided to play it— was because the game has been banned off Steam and the Epic Store.
After playing the game, my verdict is probably something like this: the game is disturbing and contains material that is only appropriate for adults.
It is also less sexually explicit in many ways than other games I’ve played on Steam. Where it is explicit, it’s hard to imagine it being for the purpose of sexual gratification.
The game isn’t pornography.
Second elephant addressed. Let’s talk about the actual game.
Horses
The first thing that happened in Horses, after accepting a very lengthy trigger warning screen, was that I couldn’t move forward, used a rock to jump past
an invisible wall, and immediately clipped out of bounds.
There’s no jump key, so my odds of getting back in bounds seemed slim.
After a bit, however, I manage to get back onto a track, and find myself face to face with the “horses” for the first time, chained together, and clipping through a fence.

I have to imagine this is not the intended experience.
It is still deeply uncomfortable.
After a few more minutes of failing to get back to the happy path, I started a new game.
Intermission 1
One of my favorite manga series of all time is Beastars. It has a horribly written ending, but 80% of the series or so is incredibly good. At least to me, it spoke accurately to some conflicted internal feelings I was having at the time.
These feelings were mostly around kink and sex. The version of sex education I got growing up was decent, but perhaps not all encompassing on some topics. I got what I’ll term as mechanically accurate information: “Use a condom. Vaginal sex gets you pregnant. Sex can feel really good. Get tested for STI’s. Make sure there’s consent.” It’s all well and good, but what it doesn’t do is give you any context for anything else.
For example, what if you enjoy inflicting pain? What if hurting people, something you’ve been told is wrong your entire life, sexually excites you?
In that case, what you need is someone to sit down and walk you through the general concepts of paraphilias, the nature of sexual development, the complexity of sexuality, and perhaps an overview of things like safe-words, the idea of “Safe, Sane, Consensual,” and other kink basics.
If you don’t get that, then you can very, very quickly end up hating yourself and seeing yourself as a future sexual predator who deserves to die. It is not a good place to be.
Beastars is the only piece of media that I’ve ever read that really felt like it captured that confused desire of wanting something that you hate yourself for wanting.
Of course, when I show the series to other people, they tend to bounce off it. That weird sense of relief—knowing that someone else has also felt this set of specific uncomfortable emotions—doesn’t exist for them.
Their life has had a set of difficult and complex challenges, but they didn’t have this one.
So Beastars doesn’t resonate.
Life Around The Farm
Horses is a fairly short game. It isn’t the most interactive game either. A large portion of the game is closest to a walking simulator. There are a few chores, but they’re incredibly simple, and consist of clicking the thing, clicking the other thing, and then clicking to put the first thing back. There’s also a single puzzle which I felt was quite poorly designed.
Instead, the game mostly consists of set pieces. Specifically, set pieces about being a farm hand on a farm with slaves.
Except… not quite.
The primary problem I have with Horses is the problem my friends had with Beastars: I don’t know what this game is trying to say.
Is it a statement about the treatment of farm animals? I don’t think so. We’re told explicitly by one NPC that everyone knows that the slaves in horse masks aren’t really horses. It’s never explained exactly what they are, but it’s implied that they’re social undesirables. In one case, we learn that a couple was caught having sex in the woods, and then turned into “horses.” They are absolutely human beings.
Well, maybe it’s a statement about slavery; about human chattel? I don’t think it’s that either. The horses in the story are only used for manual labor briefly, and only in a few instances. They seem to be mostly kept around simply as a way to deal with undesirables.
Additionally, its made very clear that the process of turning someone into a “horse” is at least a bit supernatural, which for me takes away from what should be the mundane horror of slavery. You don’t need science or magic to strip someone’s humanity.
There are also several elements of the presentation that are a bit too dreamlike for me believe this is the case.
Maybe it’s a game about the dangers of complicity to inhumanity? Except… it doesn’t feel like that either! I played through as a good little bootlicker, smiling enthusiastically at each assault and violation of human dignity I was present for, and I still got what felt like a “good ending” instead of perhaps, the bullet I my actions would have deserved.
On the other hand, it often felt like I was forced into the role of a bystander. There was no chance offered to degrade or uplift. No choice to become an enthusiastic participant in dehumanization, or to pick up the axe out back, and solve the problem I was confronted with quickly and efficiently.
In real life when I fail— when I don’t contribute to the solution of problems I claim to abhor—I’m at least left with a sense of quiet shame. I could donate the contents of my bank account to ACLU. I could spend more, and buy clothes that aren’t practically made by slaves. I could speak louder for the causes I say I care about. None of those would change the world, but at least I could try.
In Horses, that choice is made for me. There’s no ability turn the brand on the brander. Instead, I’m just a passenger as I sear flesh with initials. I’m a bystander for rape, castration and assault.
Intermission 2
I’m not really a horror person, be that games, movies, etc. I just don’t get it. I’ve had people explain to me that often in horror, the “monster” is just an already present danger made manifest, given fangs, a knife, or whatever else it needs to do its job.
I know I’m not a horror person, because I’m struggling to even think of an example to give. The only thing that comes to mind is the [REDACTED] in Jordan Peele’s movie “Nope” as a stand-in for the dangers of chasing wealth and fame at any cost.
Perhaps that all makes me very badly equipped to look at a piece of work like this.
One theme in Horses that I haven’t touched on at all is religion. I don’t quite know what to make of it.
It’s possible that this is what Horses is actually about, or at least intended to be about. Something about religious guilt; feeling forced to obey a specific upbringing or the nature of relationships. There’s a lot of what I would consider Christian symbology including something that feels like a crucifixion.
If Horses is about religion, it didn’t click or land for me.
Overall Thoughts
I don’t have particularly strong feelings about Horses. I don’t think it’s very good, or very bad. Just deeply disturbing, and a bit buggy.
I don’t recommend it.
“But!” I hear you saying. “You just wrote an incredibly long review of the game! Surely that means it had some impact on you, and that’s indicative of its success as a piece of interactive fiction!”
To which I respond: “Not really.” Horses is using a set of absolutely brutal themes and elements. F0rcing the player to witness sexual assault, human branding, slavery and suicide is going to provoke a reaction. A bad chef that tosses 50 pounds of jalapeno peppers into a dish is going to make something spicy, regardless of the quality of that final product.
If this game hadn’t been banned, I wouldn’t have bought it. At best, it’s a disturbing piece of media that plays out like a dreamy fugue state. At worst, it’s an agency-free walking simulator with no real statement.
It’s $5 on GoG.
Post-Script: I wrote this review last year, the day Horses came out, and at the time, decided against putting it up on the site. I was in the middle of promoting Card City Critters, and quite bluntly, Horses didn’t match the tone I wanted to have on the blog at the time.
I don’t think Horses is a very good game. It has minimal gameplay, I found the story to generally be dull, and in the weeks since I played it, I haven’t really thought about it at all. For a game built around shocking the player, it had very little impact on me personally. There are campfire stories that have greater staying power with me than Horses and its parade of human violation.
There are movies that show worse. There are books that show worse. Hell, there are plenty of games that show FAR worse. Horses is perhaps only novel in that it isn’t explicit pornography, and is coated in a black and white film grain. All games are art, but Horses isn’t a piece of art that’s worth your time.






















