PAX Online 2020 – GAME DEMOS – PART 5 of 6

The good, the bad, and the ugly.

Format is as follows:

GameName of the Game
Demo LengthHow Long it Took me to Finish the Demo
GenreType of game, based on my impressions
Quick Thoughts3-4 sentences based on what I thought of the game
Play It HereLink to the Demo
GameJack Move
Demo Length41 Minutes
GenreJRPG Mechanics with a Cyberpunk Theme
Quick ThoughtsPerhaps the most interesting thing mechanically in Jack Move’s demo is the ability to swap out your spells mid combat. Everything else is pretty standard, but well executed. If you’ve played a JRPG, you’ve seen most of these mechanics before, but the presentation is fun. This could turn out to be really good for folks who already like the genre.
Play It HereLink to the Demo
GameDrone Swarm
Demo Length28 Minutes
GenreReal Time Puzzler/Strategy
Quick ThoughtsIn Drone Swarm, you control a spaceship that has a drone swarm. The writing is painfully campy, and the whole “Oh no aliens please don’t attack us” thing, where you are then forced to blow them up (even though mechanically, you can pretty easily survive without damaging them) rubbed the wrong way. On the other hand, the actual mechanics are neat, since you do stuff by drawing patterns and shields. If nothing else, Drone Swarm is pretty unique, making this demo warrant a play.
Play It HereLink to the Demo
GameDestiny’s Sword
Demo Length12 Minutes, but I just Stopped “Playing”
GenreI have no idea.
Quick ThoughtsThe Destiny’s Sword demo does not do a good job of selling Destiny’s Sword as a game. As far as I can tell, it looks like a glorified mobile game with some troop management mechanics. Honestly, this was just such a poor demo that I stopped playing, since it was kinda hard to figure out what you were even supposed to be doing, and you can’t really interact in the battles outside of a few “Tap to activate” abilities.
Play It HereLink to the Demo

PAX Online 2020 – GAME DEMOS – PART 4 of 6

This excerpt space for rent.

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Format is as follows:

GameName of the Game
Demo LengthHow Long it Took me to Finish the Demo
GenreType of game, based on my impressions
Quick Thoughts3-4 sentences based on what I thought of the game
Play It HereLink to the Demo
GameMorbid: The Seven Acolytes
Demo LengthJust over an Hour
GenreDark Souls, but 2D
Quick ThoughtsI am not a Dark Souls person; this game is a Dark Souls. As such, it took me forever to beat, and at least 4-5 tries on the final boss alone. Did I like it enough to buy it? Not sure yet, I’m not a masochist. Overall, really good.
Play It HereLink to the Demo
GameInkulinati
Demo Length1 Hour
GenreTurn Based Tactics
Quick ThoughtsOne of the neatest things I’ve played so far at the show. Art is great, music is great, gameplay is great. Only real gripe I have is that the AI in the demo seems very weak in terms of letting you just shove the enemy captain Inkulinati off the ledge. But, y’know, demo. Worth keeping an eye on.
Play It HereLink to the Demo
GameExophobia
Demo Length39 Minutes
GenreSingle Axis Shooter
Quick ThoughtsI wanted to put “I can’t believe it’s not Return to Castle Wolfenstein” in the genre section again, but then remembered I’m supposed to be professional. Nothing amazing, nothing awful about Exophobia. The opening is very slow. This is one of the demos where I think you can play it and know if you’ll be interested in the final game. This one just isn’t for me though.
Play It HereLink to the Demo

PAX Online 2020 – GAME DEMOS – PART 2 of 6

Part 2 of what is starting to look like a substantial haul of demos. I was trying to come up with something interesting to say like “Grab your pickaxe as we go into the game mines,” but honestly, this is the easiest convention experience ever in terms of reviewing stuff. This is more “Click install on Steam and just play stuff.” So here we go.

Format is as follows:

GameName of the game
Demo LengthHow long it took me to finish the demo
GenreType of game, based on my impressions
Quick Thoughts3-4 sentences based on what I thought of the game
Play It HereLink to the Demo
GameOperation Tango
Demo Length20 Minutes
GenreAsymmetric Real Time Co-op Puzzler
Quick ThoughtsMy standout game of the show so far. A really cool puzzler, with one person playing the Hacker, and one playing the Agent. Neat puzzles, really nice art style. You will need a friend to play with, so find that person, and keep an eye on this one.
Play It HereLink to the Demo
GameBlack Skylands
Demo Length1 Hour (including some messing about)
GenreTop Down Run and Gun/Town Builder
Quick ThoughtsLots of potential here. Developers describe the demo as a “Vertical Slice” which in my experience means “Held together with tape and prayers”, so it will be interesting to see how this ends up maturing. I generally enjoyed playing it, and I’ll keep an eye on it.
Play It HereLink to the Demo
GameMayhem In Single Valley: Confessions
Demo Length1 Hour
GenrePuzzle?
Quick ThoughtsI did not have fun with this demo. Outside of some nice art and music, I have no praise for it. The demo was buggy, inconsistent, and exceedingly confusing and janky. Disagree with me? Go play it yourself. I can’t tell if it’s just not for me, or what, but this didn’t sell me on the game at all.
Play It HereLink to the Demo

PAX Online 2020 – GAME DEMOS – PART 1 of 6

Overloop, Hell Architect, and Nongunz. What do these games have in common? Well, mostly the fact that we finished downloading them first.

The misery that is 2020 continues, and one of the casualties has been in-person events, and actual conventions. However, PAX Online is here, and with a whole bunch of Steam demos. This article consists of the first part of Gametrodon’s ongoing coverage of PAX Online.

Format is as follows:

GameName of the game
Demo LengthHow long it took me to finish the demo
GenreType of game, based on my impressions
Quick Thoughts3-4 sentences based on what I thought of the game
Play It HereLink to the demo
GameOverloop
Demo Length16 Minutes
GenrePuzzle Platformer
Quick ThoughtsYou have a gun to make copies of yourself. Solve puzzles with it. There’s a story, but the tone is… eh. Nothing special, but seems competently made. Pixel graphics.
Play It HereLink to the Demo
GameHell Architect
Demo Length31 Minutes
GenreSimulation/Management
Quick ThoughtsSeems like a grimier version of Oxygen Not Included. A bit neat. Not really the sort of thing I’d usually play, but it held my interest long enough for me to finish out the demo.
Play It HereLink to the Demo
GameNongunz : Doppelganger Edition
Demo Length??? – (I quit after a few deaths.)
Genre??? – I think it’s a roguelite
Quick ThoughtsReally neat unique art style. Gameplay feels bad, but I’m not sure if that’s because I’m really struggling with the controls, or what. I’m gonna give this one another go with a controller. No actual in-game explanations given without text on how things actually work.
Play It HereLink to the Demo

Dead By Daylight

I’ve played a shit ton of Dead by Daylight over the last few weeks, and I really like it. If you’re familiar with the game, but haven’t really given it a chance because of the horror theme, I’d encourage you to check it out.

So what is Dead by Daylight? Well, it’s a 4v1 asymmetric hunt. If you don’t know the genre, that’s fine, because I can’t come up with one either. Maybe I’ll come up with a better descriptor by the time I finish writing this article. Maybe not. The point is, it’s one of very few games I’ve chosen to play instead of Dota 2. It’s sorta perpetually competitive, and also a game I’d like to get better at.

Before we dive into the game itself, I do wanna get my two main gripes with it out of the way. First of all, the game has a shit ton of DLC. Buying the base game at $20 gives you five out of the twenty one playable killer characters, and six or so of the twenty-three survivors. I’m mostly just going to look at killers for the sake of simplicity here, but of the remaining sixteen killers currently in the game, seven are permanently pay walled, as they are licensed characters from other horror franchises. The others can theoretically be unlocked by grinding. At about 90 hours played, I think I’ve earned enough currency to unlock… 2 other killers. So yeah. The time to unlock ratio ain’t great. Also, on their own, killers and survivors are $5 each, and you can buy packs of specific ones for $7.

Editors Note: I’m pretty sure I counted right for the killers here, but I may have miscounted the survivors. Point is, there’s a lot of DLC if you actually want to play all the characters.

Second main gripe would be this: The game can be buggy as all hell. When I mentioned bugs in my last review for OddRealm, I mentioned them because while they were rare, they were game breaking. In Dead By Daylight, the reverse is kinda true. I’ve seen only one bug that actually ruins games (a piece of level geometry that you can clip into, and get stuck in). With that said, 7/10 times, your pre-made animations will clip the camera into a wall. You will hook survivors onto empty air. Mostly stuff like this.

So now that those two things are out of the way, lets talk about the actual gameplay. Like I mentioned, it’s a 4v1 hunt. One player plays the killer, and four players play survivors. (You do get to pick which role you want to queue for before starting a game.)

The games take place in semi-randomly generated maps, with each side having a different set of goals. Survivors have to repair five generators, and then open an escape door in order to get out. They do this by interacting with the generators, and completing quick time events to continue the repairs. Killers need to (surprise, surprise) kill the survivors, which they do by inflicting damage until the survivors are downed, and then hanging the survivors on giant meat hooks so a spider god can try to eat them. Survivors can still save their friends from hooks, but it’s always possible the killer is nearby.

While this sounds simple, it’s made markedly more complex by the variety of game mechanics, perks, items and other factors in play, as well as the fact that regardless of which role you choose to play, you will be facing off against other humans. If you trick someone, it’s because you outsmarted them, not because the game let you.

Here’s just one example of a mechanic in the game that’s quite interesting, and it’s also why I wouldn’t consider the game to be a horror game: The Terror Radius. You know how in horror movies, the tense music plays as the murderer gets closer to our unsuspecting victim? Well, Dead By Daylight has something similar. You can actually hear the killer approaching, which means while they mostly can’t sneak up on you. Of course, they do have perks and options to lessen, or even temporarily hide their radius, so you’ll still have to pay attention.

And there are a bunch of mechanics like this. Killers have a first person point of view, but survivors have third person, and can use it to see around corners and over walls. At the same time, Killers move faster then Survivors, so without careful play, Killers will always win chases.

I could go on, and just list out mechanics, but I’m not sure it would sell anyone on the game, or it would help explain why the game is so compelling. What I will say is that Dead By Daylight has one of the best ratios of money/time spent in game of anything I’ve played this year.