Dead By Daylight

I’ve played a shit ton of Dead by Daylight over the last few weeks, and I really like it. If you’re familiar with the game, but haven’t really given it a chance because of the horror theme, I’d encourage you to check it out.

So what is Dead by Daylight? Well, it’s a 4v1 asymmetric hunt. If you don’t know the genre, that’s fine, because I can’t come up with one either. Maybe I’ll come up with a better descriptor by the time I finish writing this article. Maybe not. The point is, it’s one of very few games I’ve chosen to play instead of Dota 2. It’s sorta perpetually competitive, and also a game I’d like to get better at.

Before we dive into the game itself, I do wanna get my two main gripes with it out of the way. First of all, the game has a shit ton of DLC. Buying the base game at $20 gives you five out of the twenty one playable killer characters, and six or so of the twenty-three survivors. I’m mostly just going to look at killers for the sake of simplicity here, but of the remaining sixteen killers currently in the game, seven are permanently pay walled, as they are licensed characters from other horror franchises. The others can theoretically be unlocked by grinding. At about 90 hours played, I think I’ve earned enough currency to unlock… 2 other killers. So yeah. The time to unlock ratio ain’t great. Also, on their own, killers and survivors are $5 each, and you can buy packs of specific ones for $7.

Editors Note: I’m pretty sure I counted right for the killers here, but I may have miscounted the survivors. Point is, there’s a lot of DLC if you actually want to play all the characters.

Second main gripe would be this: The game can be buggy as all hell. When I mentioned bugs in my last review for OddRealm, I mentioned them because while they were rare, they were game breaking. In Dead By Daylight, the reverse is kinda true. I’ve seen only one bug that actually ruins games (a piece of level geometry that you can clip into, and get stuck in). With that said, 7/10 times, your pre-made animations will clip the camera into a wall. You will hook survivors onto empty air. Mostly stuff like this.

So now that those two things are out of the way, lets talk about the actual gameplay. Like I mentioned, it’s a 4v1 hunt. One player plays the killer, and four players play survivors. (You do get to pick which role you want to queue for before starting a game.)

The games take place in semi-randomly generated maps, with each side having a different set of goals. Survivors have to repair five generators, and then open an escape door in order to get out. They do this by interacting with the generators, and completing quick time events to continue the repairs. Killers need to (surprise, surprise) kill the survivors, which they do by inflicting damage until the survivors are downed, and then hanging the survivors on giant meat hooks so a spider god can try to eat them. Survivors can still save their friends from hooks, but it’s always possible the killer is nearby.

While this sounds simple, it’s made markedly more complex by the variety of game mechanics, perks, items and other factors in play, as well as the fact that regardless of which role you choose to play, you will be facing off against other humans. If you trick someone, it’s because you outsmarted them, not because the game let you.

Here’s just one example of a mechanic in the game that’s quite interesting, and it’s also why I wouldn’t consider the game to be a horror game: The Terror Radius. You know how in horror movies, the tense music plays as the murderer gets closer to our unsuspecting victim? Well, Dead By Daylight has something similar. You can actually hear the killer approaching, which means while they mostly can’t sneak up on you. Of course, they do have perks and options to lessen, or even temporarily hide their radius, so you’ll still have to pay attention.

And there are a bunch of mechanics like this. Killers have a first person point of view, but survivors have third person, and can use it to see around corners and over walls. At the same time, Killers move faster then Survivors, so without careful play, Killers will always win chases.

I could go on, and just list out mechanics, but I’m not sure it would sell anyone on the game, or it would help explain why the game is so compelling. What I will say is that Dead By Daylight has one of the best ratios of money/time spent in game of anything I’ve played this year.