Last Train Outta’ Worm Town

Last Train Outta’ Worm Town has a long name, long enough that I’m just going to refer to it as Worm Town from here on out. If it’s good enough for the opening menu screen song, it’s good enough for me. It’s probably not good enough for any level of SEO, but that’s a sacrifice I’m willing to make.

Worm Town is an asymmetric hunter/hunted game in the vein of Dead by Daylight. It’s very clearly inspired by the 1990 film Tremors, so much that I’m confident making this statement without having actually ever seen the movie.

Here’s how gameplay works. Players play either as either a surviving human, or a worm. Humans win by completing a set of tasks, including finding a special key, clearing the train tracks of obstructions, and refueling the train with random objects. Worms win by eating all the delicious humans.

Maps for gameplay are semi-randomly generated. A few features will always be present in approximately the same place. For example, the train is located in the middle of the of the map, and the quarry is always in the north east. However the locations of rocks, cactus, clusters of buildings, and consumables are randomized.

The human player controls and systems on their own are fairly limited. You can pick up and store items. You can carry items up to a total of 3 weight units, plus one item in your hands. You can throw items away from you. There’s also a set of equip-able items that tend to be single use, including a rifle and a zipline that I still don’t actually know how to use.

The worm is much more interesting. The core mechanic to the worm is simple. You can’t see human players if they aren’t moving on the ground. As a result, humans are invisible on top of buildings, large rocks, or while on the train. However, you’re much faster than humans, and you have a short cooldown jumping attack to launch to launch yourself into the air. You can also burrow underground for even faster movement.

Personally, when playing with my friend group, we’ve found the game to be a bit biased in terms of the human players, and it’s also not a very deep game. It’s possible that the game is much more fun with higher player counts, but I haven’t experimented with that.

But I still recommend Worm Town, mostly because of its pricing model. See, only player needs to actually own the game, and everyone else just downloads the free version.

For $8 bucks, a game that everyone can download and play pretty quickly, Worm Town is a pretty decent time. It’s not as fleshed out as many other games in the genre, and the controls don’t always work, but it’s really good as a medium level filler game when no one else in the discord can agree on what to play.

Ed Note: This writeup is a bit light this week. I’m heading out to PAX Unplugged 2023 shortly, and I need a bit more time for my other writeup. If you’re also gonna be there, why not hit me up on Twitter?