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Tyr
Read more: TyrDespite games being my primary hobby, every now and then I’ll find myself tumbling into a subgenre of design thats been around for two decades, and that I’ve never touched. Tank games are one of those. Despite decades of banner ads, I’d never actually tried World of Tanks/Planes/etc, as no one had actually recommended them…
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PAX East 2025 – Day One and Two Quick Thoughts
Read more: PAX East 2025 – Day One and Two Quick ThoughtsLong time readers will know that I do daily writeups and wrapups of what I saw, and what I played during conventions. Unfortunately, I’m a bit busier this year than I normally am. So allow me to offer a brief and undetailed account, written in a mild fugue state, just around midnight of day 2.…
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Skin Deep
Read more: Skin DeepI like Skin Deep. I like it more than Quadrilateral Cowboy, the previous title by BLENDO Games. I wouldn’t have mainlined thirteen hours of it over two days the day it released if I didn’t like it. If you like weird indie stuff, and find yourself interested by an immersive sim where you save cats…
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The Player Experience of Puzzles in Blue Prince
Read more: The Player Experience of Puzzles in Blue PrinceI was gonna put this in my Blue Prince write-up, but it’s kind of its own thing, so I’m pulling it out real quick. While playing Blue Prince I wasn’t hitting the same wall of frustration I’ve hit with other puzzle games like Type Help or Return of the Obra Dinn, or even things like…
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TowerFall
Read more: TowerFallDo you remember the Ouya? The Kickstarted Android console that cost $100 ($140 adjusted for inflation) and was never a commercial success? The one that released 12 years ago? No? You don’t? Oh. Okay. Well, it was sort of a thing. Not a “thing” thing, but boy did people like talking shit about it, and…
