I have two lists of times up above, because 8 minutes is how long it took me to clear the demo, and 48 minutes is how long it took me to clear the demo on one credit. SHMUPs are not a huge part of my gaming diet, so I’d be curious to see someone more familiar with the genre play this. Regardless, I liked it.
Play It Here
Link to the Demo – You may need to set your refresh rate to 60hz for the demo to work properly. The publisher has confirmed the devs are working on a fix for this that is expected to be released in the full game.
I am really conflicted on Neurodeck. Right now, it feels like playing a prototype more then playing a demo. The mechanics are interesting, but currently feel untuned, and the enemy scaling is ridiculous. It doesn’t feel like the mental illness tone of the game was built with those mechanics in mind, more that the theme was added after mechanics had been decided on. There are also some bugs.
15 Minutes – Only one level, but it took a few tries
Top Down/Twinstick Run and Gun
Uragun is neat. The demo is pretty short, but it’s fun. Twinsticks aren’t really my cup of tea, but you lose nothing by grabbing the demo and seeing if it’s something you want to keep an eye on. It has some really neat enemies, like these little dudes that form blocker walls.