Holy shit, I want to own this game.
There are a lot of games at a PAX, and honestly, many of them do not click for me. There are things that can be fun when played with other people, but might not transfer to a single player experience, and there are things that just don’t grab me.
I personally don’t really like writing about things that very much, because making things is hard, and going “Hey, you know that thing you poured a decent portion of the finite time, the only truly real and limited thing that is yours on this planet, into? I think it’s trash.” has the all the tact and moral generosity of stomping on a puppy. Most people I know who make things have started by making a lot of very bad things, and then moved on to making better things. I know that for the things I currently make, many of them are either garbage, or “Shows promise, needs improvement” stage of creation.
So yeah, unless you directly ask me for feedback on whether I think something is good or not, anything I say will be more in the “I like it/I don’t like” sphere.
I don’t have to do anything of that shit with Senko fighter, because I mostly just want to play more of it.
Senko is a puzzle matching, fighter game. It’s a board game, which is also kinda weird, and honestly, you could make it into a video game, but I’m not sure if it would actually improve it. Pulling rows of marbles of the board, and dropping them back in to the randomizer is deeply satisfying. (Someone told me “Oh, like Potion Explosion?” but I’ve never played it, so I have no idea if that’s accurate.)
I think the big thing for me though, is that Senko really gets at the heart of what fighting games feel like if you’re good at them. Each turn, you’re making several decisions, all in one simple action. Do I want to attack, or build up for another turn? Am I going to try to trigger my characters feature, or set stuff up? Am I trying to go for a knockout, or just chip you down? Do I need to try to block something big you can set up next turn, and if so, can I even do it?
And the way you decide all of these things is simple, reach down a pull out a bunch of marbles, then do your attack. Different marbles correspond to different attacks, with combos at 1, 3, and 4 chains. There are three colors of marble, and each size chain is a specific attack, except your health is also tied to these marbles to an extent, and if one of your three bars gets knocked down, you can’t use those color marbles, locking out an entire set of attacks, EXCEPT now you can use those marbles you can’t use as part of an even bigger chain of other colors, so now, even though you’re “weaker” it just got much easier to pull off some of those bigger attacks, which is one of the coolest catch up mechanics I’ve ever seen.
I’m sure that as it gets more coverage in the coming months, and Kickstarter launches and whatnot, we’ll get more articles and stuff about it, but I’ll just finish by saying the following:
One thing I feel a lot in video games, but almost never do in board games, is the sense of having MY guy. In Smash Bros, it’s Ike or Ganondorf. In Pokken, it’s Chandalure, and in Pokemon in general, it’s Kyogre, my fat happy blue murder whale. But board games very rarely give me that feeling, even with things like Scythe, and it’s fairly distinct pieces and characters.
The DJ in Sento Fighter already feels like she’s MY dude, nailing the asymmetric options without watering them down so much they become more then just a random starting objective or something. And when this game comes out, I’m looking forward to playing it with friends, and dropping sick, sweet beats, directly onto their exposed, fragile cranium.
Here’s the link to their depressingly empty page, but at least you can sign up for their newsletter about when the Kickstarter is coming. And you should, if you like GOOD THINGS.