Satisfactory

I like Satisfactory. There are a lot of other things I could say about it, but I spent days playing shapez.io, and Satisfactory is Shapez.io in 3D. That is to say, it’s a game about automation and factory construction, and the optimization of those systems.

The story of Satisfactory is that you are [EMPLOYEE#7190] for some gigantic space megacorporation called Ficsit, pronounced Fix-It, and you’ve been dumped onto some lush untouched wilderness to turn it into a giant factory. The reality is that it doesn’t matter that there’s a story, because there might as well not be one.

In any case, after being dropped down onto a planet, there’s an opening segment that amounts to a tutorial. After being introduced to the ability to construct buildings and craft parts, the player is free to do things at their own pace. There’s no real time pressure to get anything done. There is some hostile enemy wildlife, but even those are pretty non-threatening. Let’s talk about those for a minute, because Satisfactory is a game about building things, specifically giant factories, and everything that doesn’t contribute to that feels fairly vestigial and pointless.

Sure, there’s some hostile wildlife, and trees, and rocks, and whatnot, but they only matter to the extent that they get in the way of building. The AI for this wildlife is laughably stupid. The primary enemy, a sort of dog/armadillo thing, has constantly gotten stuck on loops trying to charge me, and then running in endless circles. It’s ineffectual enough to be forgettable, and annoying on the few instances when they actually do manage to connect a hit. The weird murder bumblebees are frustrating, but mostly pointless. Combat is just not very good.

Exploration is a somewhat similar boat. You can select from 4 different worlds to spawn into when you start the game, but they’re all fixed, not random. There are a few things that you can pick up as you venture around the world, and some crashed ships to find, but even those crashed ships are only interesting because they can give you access to hard drives, which give you research. Research lets you pick between various sidegrades/unlockable recipes.

Research is the game’s primary internal motivation. Most additional buildings, structures and tools are unlocked by research. The game itself consists of tiers, and completing the previous tier’s mission unlocks the next two tiers or so, and those tier’s associated missions. All of these missions involve feeding resources into something, usually your space elevator or remote dispatch drone.

Research serves a sort of tutorial gate, forcing the player to get familiar with what they currently have unlocked before they get access to more complex buildings. Let’s look at how the game handles electricity as an example.

Almost every building in the game requires electricity to actually do anything, from auto-miners to assemblers, to constructors. At the start of the game, after building the HUB, it comes equipped with two biomass burners. These can be powered by stuffing them full of leaves, and wiring them up to whatever needs power. Additional power requires building more biomass burners, which will also need to be kept supplied.

When you get far enough along the tech tree though, coal becomes available. Coal-powered generators can be set up to have coal routed directly into them with conveyors, so manual refills are no longer necessary, but in addition to coal, they also need water. This means pipes, and potentially, pumps or a pump system to make sure that water is getting where it needs to be fast enough.

Getting the most out of your power setup with coal can be a bit more involved than biomass burners. It requires at least 3 building types, a miner to dig up the coal, a coal burner, and a pump to supply the water. You might find after building your first set of generators that you need more power, and end up setting up a few more, only to realize that you’ve underestimated the amount of coal to keep things stable. Or maybe you redesign things, and forget to connect your pumps to the rest of the grid, causing a network wide outage, and forcing you to restart the coal plants semi-manually with an attached biomass burner. Maybe you’re burning too little coal, so you set up more burners, only to realize you’re now behind on water.

At its heart, Satisfactory is a game about optimizing systems. Optimize your inputs and outputs, remove bottlenecks, and try to make sure you have enough power throughout it all. While the exploration and combat feels rather week, the building gameplay is incredibly enjoyable. The game is still technically in Early Access, with a fair amount of “WIP” content, but nothing to make me hate it. You can find a link to the game’s site here, and I heavily encourage you to check it out.

P.S. When I started Gametrodon, I did so with the intention of not wanting the site to turn into the game equivalent of those baking websites that open with 3 paragraphs about how this recipe was the last surviving thing they have from their great grandmother, who got it from a mysterious shop next door that disappeared the day after they purchased it. But Satisfactory really makes me want to do one of those writeups, because it has a lot of things you could write about related to the game that aren’t really related to the game.

You could cover the fact that the game had timed Epic Store exclusivity when it first came out about 5 years, still requires some sort of weird ghostly cross-play solution to play online, and that switching that behavior requires you to contact customer support for some reason. You could point out how it’s kind of weird for a game to still be in “Early Access” after 5 years of development and patches, and the weird things that exist in the game because of that, such as the creepy fucking alien artifacts that will speak to you, and make scary noises, but have been a work in progress for over 3 years. Or maybe you could cover the sort of weird tone the game takes around construction and its theming. “Here’s a perfectly vibrant planet, full of unfucked nature, get down there in the space suit you’re renting from us [VALUED EMPLOYEE#3719] and fuck it up.” I’m not sure that the lyrics “Paved Paradise, Put up a Parking Spot” was supposed to be a How To guide. It’s vaguely uncomfortable, much like any worker placement board game where you realize that the “workers” you’re placing, based on the game’s setting and historical context, would have all been enslaved Africans. Not uncomfortable enough to make you stop playing immediately, but it does make you pause the next time you’re about to pull it out at family game night.

In short, there’s a lot of interesting hot takes you could make about Satisfactory. Fortunately the preceding paragraph of extended one-liners has gotten my desire to be Yahtzee Crosshaw off my chest. I don’t need fame and fortune from writing snarky hot takes about video games.

Lost Ark has a Customer Support Problem

Customer support is the Satan’s asshole of white collar jobs, along with any job prefixed or suffixed by “Quality Assurance.” I want to lead with this statement because I want to make it clear who I’m pissed at when I write this, in case some bigwig at Amazon reads this.

Lets be clear Mr. or Ms. Imaginary Bigwig: the problem is not your customer support “team members” or their leadership. Your customer support does not need additional morale support, or to all be fired and replaced. What they need is something that only you, upper management, can give them, and that is tools to actually be able to do their fucking job.

And I am pissed at you, the upper management, for not fucking doing that.

Let’s back up for a moment. I’ve been playing a shit ton of Lost Ark recently, and one incredibly frustrating thing that I’ve encountered at least twice is the game mishandling instance clears and loot rewards. There are multiple things in the game that use an MMO reward system, where you can only clear them once a day/week. And if you crash after clearing one of these events, but BEFORE getting the loot, you’re just straight up locked out, because you already racked up a clear.

And if you try to contact Lost Ark support, be it via Amazon’s own customer support service, or via a forum ticket, you will be told albeit in a slightly more polite tone, to pound sand.

The thing about customer support, and the Customer Support Representatives who have honor of serving as a combination punching bag and mouthpiece for whatever cosmic horror corporation they work for in exchange for a barely living wage, is that they don’t have much ability to help you outside of the prescribed boundaries that have been set for them.

Ed Note: this is also why you shouldn’t be a dick to CSR’s. They have nothing to do with whatever inane policy has you frothing at the mouth when you try to contact them. Being polite and patient with someone is far more likely to result in them trying to see what tools they have at their disposal to assist you. Being a dick means they’ll feel no guilt about maliciously complying down the path of least resistance, which is canned emails and deflecting responses.

Thing is though, right now it seems like Lost Ark customer support doesn’t have any tools whatsoever. It should not be difficult for a gamemaster to look at a player’s gameplay logs from less than 24 hours ago, check the state of an event, and then check if loot was acquired. If it wasn’t, run a script that grants the appropriate loot for said event.

Ed Note 2: Okay, so maybe actual RNG drops and stuff would be a bit much to ask T1 support to generate, but I’m talking specifically here about an event that gives out ONLY event specific currency, and the exact amount of it each time. Adding 200 Winter Coins to a player’s inventory IS something your support team should be able to do.

Being told “We’re sorry the game broke” is frustrating in most games. Maybe I’d tolerate in a fresh release MMO, but this isn’t a brand new game. It’s a four year old game that Amazon imported to publish and localize. It’s also a game where progression to new content in the late game is heavily time gated behind limited run content. It should be obvious that things like this would occur, and they should have had a plan in place to resolve them.

Running a live-service game is more than just (poorly) localizing game text, hiring a few voice actors, spinning up an AWS instance and raking in the money. They need customer support teams, and gamemasters that can take action to address problems. They need to empower those folks to be able to address problems.

Amazon as a company has a reputation for stellar customer service with their online shopping, and it’s surprising to see that they do not seem to value it in their games division.

Or maybe not all that surprising. I mean, of their games, we’ve had one cancelled, one released then unreleased, and then a MMO that lost most of its player base over duping bugs and and economy that was mostly currency sink. We’ll see if Lost Ark has staying power, or if Amazon Games just sucks at making and managing games.

Yu-Gi-Oh: Master Duel

So, for folks who’ve played Yu-Gi-Oh before, and are wondering if they should play Master Duel, here’s my opinion in brief: Yu-Gi-Oh Master Duel can be fun, but only to the extent that you play against other people with decks that function at a similar power level. I can’t speak to higher level decks, because I never made one. I spent a non-zero amount of time being thrashed by players who did make high level decks.

A big critical note: Master Duel is ALMOST ENTIRELY PvP. There are some small PvE sections of the game, but they effectively function as tutorials.

As far as being a digital implementation of the physical game, it seems to do a solid job. I have some problems with how it handles certain mechanics, and there’s also very little flare compared to something like Hearthstone, or Legends of Runeterra. When an opponent searches for a card from their deck and adds it to their hand, the game only shows you the card for a brief moment, instead of keeping it revealed. I hate this, as the game has something like 5000+ cards, and I have no idea what a large number of them do.

Finally, its in-game monetization is fucking awful. I don’t give a shit about some “f2p btw top ranked” motherfucker. The only difference between this game and a crackhead with a knife coming at you in an alley is that the second one is being more transparent in their desire to obtain everything in your wallet.

I’d write more about this, but I already did. Master Duel is #4 on my Least Favorite Game Business Models list.

I’m going to be honest. I don’t have much more to say on Yu-Gi-Oh that provides value in the form of a review. Modern Yu-Gi-Oh is an incredibly alien beast to me. Opening turns can go through what feels like half a player’s deck, only to have any advantage gained be destroyed by one or two cards. First turn kills from the second player are common. The game’s balance seems to rely on handtraps, cards that you discard from your hand to negate your opponent’s effects, and quickly recognizing your opponent’s deck archetype. Knowing their combos and how to interrupt them is just a critical skill as knowing how to play your own deck.

I played 40 hours of Master Duel, and this review is the best I can offer. I know that I enjoyed playing against my friends who also installed it. I know I wouldn’t recommend it to anyone as a “single player” game, which it effectively is in many ways. I don’t like it as much as Duel Links, which had a lot of PvE content. I enjoy some forms of competition in card games, but I don’t enjoy grinding ladder, and that’s primarily what Master Duel seemed to offer.

But hey, it was free*. If you still want to play it, you can grab it here.

*Free to get your ass repeatedly handed to you by Eldlich the Golden Lord, seriously, fuck that card, and that deck.

Pokemon Legends: Arceus

I like Pokémon Legends: Arceus. Does the game have so many technical problems that I’m going to devote at least a paragraph to them below? Yes. But is it also the first Pokémon game that we’ve gotten in 25 years that is actually mechanically different than the other games in the series? Yes. Yes it is.

The rest of this article is going to assume that you’ve played a Pokémon game at some point. If you haven’t, reading this post first will make the rest of this review make more sense.

As mentioned above, Arceus is significantly different than previous Pokémon games. In brief: the game now takes place in a semi-open world. Story progression is based around a combination of catching lots of Pokémon, and mission completion, and there are no gym battles or equivalents. While battling and catching Pokémon both remain, the battle system has been significantly trimmed down, with held items and abilities being removed, and most status effects/stat buffs have also been changed to be simpler. The game does offer the ability to use moves in different styles, but this mostly boils down to “Do more damage, but take longer to act again, or do less damage, but act again quicker.”

You can fight multiple enemy Pokemon at once.

As the game now takes place in an open world, there are no more random battles. Instead, Pokémon just sort of go about the world, doing as they please, with most having a set spawn location. As such, catching Pokémon has changed, with many not even requiring you to battle them. Instead, you just need to get close enough to throw a Pokeball at them and hit them. Pokémon also don’t share the same set of behaviors either. Some will happily watch as you walk closer and closer prior to beaning them in the head with a well placed shot, some will turn tail and run, and some will see you and just start swinging/blasting bubbles/trying to poison you—you get the idea. For Pokémon in this last group, once they notice you and engage in combat, you’ll have to fight them with your own Pokémon if you actually want to catch them. The alternate option is to truffle shuffle your way through the waist high grass and wait for them to look away so you can lob a ball at the back of their head. The game actually encourages this, because back hits have an increased catch rate.

You will never have enough Apricorns, and when you think you do, you’ll be wrong.

Also, because this an open world game, there’s a crafting system. You can craft Pokeballs, revives, and various items with the rocks and berries you find lying around. It’s actually generally not as tedious as it might sound, primarily because the same few mats are used for a bunch of different things, and there also aren’t a ridiculous number of them you have to gather. cougheldenringcough

The open world itself is split up into 6 or so areas, and each area is self contained. For example, you can’t go from the ruin swamp zone to the ice zone without actually going back to town, and then going to the other area on the map. You likely won’t be able to explore every part of a map when you first unlock it, as portions will be locked behind ride Pokémon, the game’s version of HMs. These are various Pokémon that you’ll make friends with and will give you the ability to swim across water, fly across the sky, and scale rock cliffs. Yes, I know it seems like flying would make climbing redundant but it doesn’t really work like that in practice.

Realistically, these open world zones are fine. I’m gonna be honest, you could probably fill a grey box with lots of Pokémon and I would enjoy it. Pokémon Go put Pokémon on top of google maps, and I liked it. With that said, this isn’t Elden Ring or Breath of the Wild, there are no hidden secrets and crevices to find, and each zone itself is pretty small. They’re habitats for the Pokémon that live in them, and not much else unfortunately.

So what do I like? One thing is that Pokémon are actually rendered to scale in this game. This is a small thing, but it really does build the feeling of them being actual animals in the world instead of the “Wailord is the same size as Skitty” that we’ve had from previous games. It also gets used in two of the game’s mechanical systems, where catching Pokemon of different sizes can be a goal for various surveying missions and to distinguish Alpha Pokemon, which I’m just realizing we haven’t covered yet.

I just realized Dusknoir has red eyes by default, making this a terrible example of what this sorta thing looks like…

While you’re journeying around you might find a Pokémon that seems much bigger than you’d think it should be, with glowing red eyes. These are Alpha Pokémon, and they’re great. Outside of the immense bulk, there are few other critical differences. They tend to be much higher leveled then anything in the surrounding area, sometimes have special attacks, and have zero chill. They can’t be captured except by battling them, and until your Pokémon are in the 60-70 level range, they can and will thrash you into the ground.

I really like this because in most Pokémon games, catching Pokémon is pretty much a zero risk process, and you’ll never actually be able to go back to an area and be challenged. Alphas are a nice change of pace, and one of my most memorable moments in the game was wiping my team multiple times into an Alpha Tangrowth, then reviving them while it tried to put me six feet under. Alphas also tend to be Pokémon that could only have been obtained via evolution in previous games, so its just cool to actually fight and catch them in their already evolved forms.

Yes, that’s a wild Empoleon. It fainted from recoil damage. There was some salt.

Now that we’ve covered the actual game and mechanics, let’s talk about the game’s massive technical failings.

First, a brief statement. Creating games is a complex process with multiple disciplines and processes involved. That said , I consider most of the things in the paragraphs below to be effectively statements of fact. Maybe mimicking Super Mario 64’s performance and art style is a design choice, but I don’t give a shit. The game should not look and have performance issues this bad.

Most of the environments in the game look like garbage, and they feel incredibly static and stale outside of the Pokémon inhabiting them.
The Pokémon/NPC’s look good, but if you get more than 4 NPC’s on the screen even during a cutscene, the framerate dips. Because of this, there are very few situations where you can have large numbers of different wild Pokémon on screen, and the end result is that the game’s world can feel underpopulated.
The game has an amount of pop-in/fade in that’s comical on everything, and when you’re flying around looking for a specific plant, or a Pokémon that might be the size of that plant, this actively screws with your ability to find it. Of everything on this list, this one is biggest hindrance to actively playing the game, and pisses me off the most.

See that little hill in the distance, with nothing on it, and nothing anywhere around it?
It’s the one we’re hovering over right here.

In addition to all of this, the game has one of the most screwed up systems for animation level of detail that I’ve seen. It’s most visible on any of the flying Pokemon such as Gyrados, Togetic or Crobat, but you can actively see the point at which they get far enough away from you for the game to start dropping frames from their animation cycle.

Anyway, that’s Pokémon Legends: Arceus. If you’re someone like me who’s always wanted a Pokémon game where you run around massive open environments trying to catch Pokémon, and see them at actual scale, this game is pretty much exactly what you’ve been waiting for. You’ll be able to ignore the game’s flaws and have a lot of fun.

If you’re someone who played the games primarily for the battle system, or for engaging with the secondary mechanics like breeding for perfect IV’s and competitive move sets, those systems have been either stripped out or massively simplified, and I suspect you won’t have as much fun. I don’t personally think that the removal of things like abilities and held items is made up for by the games strong/agile move styles.

And perhaps you’re neither. Perhaps you’re not a Pokémon fan. If that’s the case, I would say that your enjoyment is going to depend heavily on what you want out of the game. You want a game with a mediocre open world, but a bunch of really cool monsters to catch? This could be for you!

If you want a game with an open world that tells a subtle story via its environment and mechanics, with a focus on difficult combat and challenging gameplay? Well, you probably want Elden Ring instead.

You want a large underwater eel? That’s a moray.

Pokémon Legends: Arceus is $60 for Nintendo Switch, and only Switch, because the day we get a mainline Pokémon game on a non-Nintendo console is the day we look out the window and see a flock of pigs sailing unimpeded across the clouds.

Lost Ark Ghost Ship Guide

TLDR: Failing a Ghost Ship uses your clear attempt for the week. You can only enter a Ghost Ship once a week. You can only enter a Ghost Ship whose level is at or below your item level. While on Ghost Ships, you will be afflicted with a massive fucking debuff to your movement and attack speed, but this debuff can be removed by using the ship Eiberns Wound with the Crew Member Berald. Without this, you will likely be killed by an instagib mechanic. The three ghost ships are available at 460, 960, and 1370.

Getting Eiberns Wound

  1. Complete Bleak Night Fog at Least Once

The Eiberns Wound ship is a reward for completing all tiers of the daily quest “Bleak Nights Fog”.

In order to complete Bleak Night Fog, you need to do the following:

  1. Accept the Daily Quest
  2. Use the item the daily quest gives you with F5
  3. Enter a Ghost Ship and defeat a Ghost Ship Captain of any tier. For safest results, targeting the 460 Ship for this is suggested.

2. Complete Bleak Night Fog 11 More Times and get Eiberns Wound

Once you have completed Bleak Night Fog once, you can complete it with Una’s Task Instant Tickets.

The quest requires a total of 12 completions to unlock Eiberns Wound. If you don’t use instant completion tickets, this means it will take you 12 weeks, assuming you clear the ghost ship each week.

It is advised you do not do that.

3. Getting Berald

Berald is an Eibern’s Wound Exclusive Crew Member, and cannot be used on any ship other than Eibern’s Wound. He comes in 3 rarities. The lowest rarity will completely cancel out the debuff. The higher rarities are better value for the coins you will spend on them, and buying them instead is heavily suggested.

The locations to buy Berald are as follows:

RARITYLOCATIONCOST
RelicExchange – Tideshelf Path – Spearfish Hunting Guild Vessel80,000 Pirate Coins OR
8016 Sun Coins
LegendaryExchange – Nameless Valley – Plumpcrab Fishing Vessel
Stronghold – Trade Merchant
Stronghold – Gador
4000 Pirate Coins OR
7870 Raid Seals
Epic Exchange – Starlight Island – Favreau2004 Septrums Coins

Costs pulled from Lost Ark Sailor Setup List

Clearing the Ghost Ship

The fight on the Ghost Ship consists of two parts. First, there is a large amount of Trash to be cleared. This portion of the fight presents no issues, even with the debuff.

The second is a fight against the captain of the Ghost Ship. This part is hard.

KEY POINTS

  1. IF THE CAPTAIN OF THE GHOST SHIP KILLS YOU, HE WILL HEAL. DO YOUR BEST NOT TO DIE.
  2. The Captain of the Ghost ship has an attack in which he will spawn circles on the floor. These circles will do heavy damage, and knock-up. Because of the knock-up, if you get caught by a circle, it is possible you be chain stunned and die.
  3. The Captain of the Ghost Ship will enter the center of the ship, then attack with a rotating laser. It does a massive amount of damage, and if it hits you, and you are not shielded, you will likely die. If you die to the rotating laser, wait until the attack pattern is finished before you res, or you risk dying multiple times to the same attack.
  4. You can drink non % based potions during this fight. Chug those motherfuckers like an insecure freshman on pledge week.
  5. JOIN A PARTY FOR THE FIGHT. FOR THE LOVE OF GOD, JOIN A PARTY.

IN CONCLUSION

Screw this fight, and screw the lasers, who the fuck puts an instagib mechanic in a 30 person, once per week or you’re fucked raid.

If you believe I have made a mistake, please contact me on discord. My username is EricKyleGeorge#5790. Please identify that you are attempting to share information to update this guide, and not one of the 10,000 bots attempting to convince me to invest in cryptocurrency.

Also, if you’re on Adrinne, join the Adrinne Discord.