I spent part of this weekend in what I have come to think of as a public service, pruning and hacking my way through through the massive glut of games that is itch.io Racial Justice Bundle. While some might devote this time of year to giving to the needy, feeding the hungry, and other such charitable pursuits, I stayed home and played video games.
Phrased like that, it seems slightly less heroic doesn’t it? Hmm. In any case, here are 3 of the things I played this weekend, and links to the incredibly high quality stream in which I played them. These are all games that didn’t grab me enough for me to really want to continue playing them past around an hour, and I also don’t have enough to say about them to write a full article. So here we gooooo.
In Catlateral Damage, you are a cat, and you must destroy as much stuff as possible within the time limit. You can jump, and you can bat things left and right. And that’s it. That’s the entire game. It’s a cute concept, but it doesn’t feel super well executed. The controls are fairly floaty, and the things you whack around don’t feel like they have much weight to them. Personally, I also really dislike the art. I think these cats are incredibly ugly… and yeah. The game just didn’t feel great, or look good, so I did a single run playthrough and then called it a day for this one. It’s short and chaotic, but I didn’t find it particularly satisfying or fun to play.
If you told me that From Orbit was an early access game, I would believe you. In fact, after writing that sentence, I went and checked to see if it was on Steam, and it is, but it isn’t early access. Where Catlateral Damage has an interesting premise, From Orbit feels like it got to the next stage of making a good game, which was having interesting mechanics. But it kind of falls apart there because then they didn’t really make anymore game. For example, the idea of having your workers being able to shift form based on what you want to use them for is cool! But then it sorta falls apart.
My biggest gripe, though, has to be that you can only have 4 units (5 if you count the spaceship which you can’t actually control), which is strange for a game that bills itself as an RTS. By this standard, playing as Meepo is an RTS.
My other big gripe is that the resources you gather on a given planet are also the resources you use to buy upgrades to improve your dudes, ship, and unlock abilities. So yeah, you could build a auto-miner, if you’re willing to lose 60% of the haul from a planet, or you could just do the whole thing manually. Oh, and the enemies you face are dumb as bricks. (I do like the flashing red outline you get for your units letting you know they’ve pulled agro.)
Everything else I can gripe about with the game is pretty small. The game doesn’t follow standard RTS controls schemes, you can’t queue commands, you can’t make control groups, attempting to select a unit automatically centers the camera on it, even if what you wanted to do was move it where you were looking BEFORE you selected it.
The stream is here, and the itch.io page is here.
I have a link to the stream of playing Quiet As A Stone here. I say “Playing” but honestly, “interacting with” might be a more accurate summary. My notes for the game have the following:
- Experimental Photography Simulator
- Rather Pretty
- More like playing with actual rocks thana game
Here are some screenshots of Cragthor the Mountain Titan, the only thing I really did in the game before getting bored and quitting it.


Behold his majesty.
I have a few more games I’d like to do writeups for before the end of the year, so keep an eye out for those. One of them might be Depth of Extinction, which is this neat procedural XCOM/FTL style thing.
I’ve linked the names of the games up above, so if one of these looks like your cup of tea, you should go take a look. At the time of writing, I think From Orbit is actually free.