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Boston FIG 2026
Read more: Boston FIG 2026I went to Boston FIG today! Or yesterday. Not quite sure when I’m going to finish this article, so it’s possible neither of those end up being true. Anyway, the Boston Festival of Indie Games is a small event focused on surfacing independent and in development board and video games. In my case, it’s a…
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Skin Deep
Read more: Skin DeepI like Skin Deep. I like it more than Quadrilateral Cowboy, the previous title by BLENDO Games. I wouldn’t have mainlined thirteen hours of it over two days the day it released if I didn’t like it. If you like weird indie stuff, and find yourself interested by an immersive sim where you save cats…
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The Player Experience of Puzzles in Blue Prince
Read more: The Player Experience of Puzzles in Blue PrinceI was gonna put this in my Blue Prince write-up, but it’s kind of its own thing, so I’m pulling it out real quick. While playing Blue Prince I wasn’t hitting the same wall of frustration I’ve hit with other puzzle games like Type Help or Return of the Obra Dinn, or even things like…
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TowerFall
Read more: TowerFallDo you remember the Ouya? The Kickstarted Android console that cost $100 ($140 adjusted for inflation) and was never a commercial success? The one that released 12 years ago? No? You don’t? Oh. Okay. Well, it was sort of a thing. Not a “thing” thing, but boy did people like talking shit about it, and…
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FragPunk
Read more: FragPunkWikipedia says that Chess has been around 600 years, which coincidentally is the same amount of time I would need to play it to really review it. When a game is popular enough and played at a high enough level, I don’t think there’s much point in critiquing it as tourist, unless you’re specifically trying…
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