-

Tyr
Read more: TyrDespite games being my primary hobby, every now and then I’ll find myself tumbling into a subgenre of design thats been around for two decades, and that I’ve never touched. Tank games are one of those. Despite decades of banner ads, I’d never actually tried World of Tanks/Planes/etc, as no one had actually recommended them…
-
Garfield Kart – Furious Racing
Read more: Garfield Kart – Furious RacingThe bar for franchised game tie-ins is a moving target, but it’s rarely above sea level. Often, it spends time in the Mariana Trench. I’m lucky in that the franchises I love started as games, so the games are usually pretty good (or in the case of Pokémon, “Yes, it’s the same thing, but I…
-
h8machine Demo
Read more: h8machine DemoThis writeup is about the demo for an indie game called h8machine, a card game based around the idea of internet arguments. The name is presumably a reference to everything modern social media has become. Before I talk more about h8machine though, I want to talk about a very different game: Binding of Issac. Binding…
-
A Rant About Winning
Read more: A Rant About WinningOne of the stupidest things I’ve ever read about games was written by David Sirlin, a very smart game designer. He wrote it in a book that I picked up out of curiosity, and early on I encountered this quote. I believe there is a great deal more of this “fun” to be had while…
·
-
An Interview with Jongwoo Kim, Creative Director of Lucifer Within Us – Part 4
Read more: An Interview with Jongwoo Kim, Creative Director of Lucifer Within Us – Part 4This is final part of a series from an interview with Jongwoo Kim, the creative director of Lucifer Within Us, a unique mystery game. To read our writeup on the game, click here. To read part three, click here. Headcanon, Scalpels, and Lessons Learned Fritz Wallace: One of the things I mentioned in the writeup…
