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Tyr
Read more: TyrDespite games being my primary hobby, every now and then I’ll find myself tumbling into a subgenre of design thats been around for two decades, and that I’ve never touched. Tank games are one of those. Despite decades of banner ads, I’d never actually tried World of Tanks/Planes/etc, as no one had actually recommended them…
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An Interview with Jongwoo Kim, Creative Director of Lucifer Within Us – Part 3
Read more: An Interview with Jongwoo Kim, Creative Director of Lucifer Within Us – Part 3This interview is part three of a series from an interview with Jongwoo Kim, the creative director of Lucifer Within Us, a unique mystery game. To read our writeup on the game, click here. To read part two, click here. Technical Troubles of Transforming Time Fritz Wallace: Lucifer Within Us has an incredibly unique timeline…
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An Interview with Jongwoo Kim, Creative Director of Lucifer Within Us – Part 2
Read more: An Interview with Jongwoo Kim, Creative Director of Lucifer Within Us – Part 2This interview is part two of a series from an interview with Jongwoo Kim, the creative director of Lucifer Within Us, a unique mystery game. To read our writeup on the game, click here. To read part one, click here. Making Murder Mystery Mechanics Fritz Wallace: What lead you to be interested in creating a…
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An Interview with Jongwoo Kim, Creative Director of Lucifer Within Us
Read more: An Interview with Jongwoo Kim, Creative Director of Lucifer Within Us“The players should feel like Holmes, not Watson”
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Perfect Heist 2
Read more: Perfect Heist 2I like Perfect Heist 2. It’s a fantastic asymmetric deception game about robbing, or preventing the robbing of banks. So does that mean the game is as perfect as its name implies? No. It has a lot of problems. But it’s fun, and that’s really all that matters. Writing the intro paragraph for this article…
