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This Way Up: When Maps Go Wrong (And Why It Matters) – Book Review
Read more: This Way Up: When Maps Go Wrong (And Why It Matters) – Book ReviewI guess I’m doing book reviews for a bit. Look, at least some of these books will be about games, so at least that helps. Not this one though! This Way Up: When Maps Go Wrong is a (generally) non-fiction book by Jay Foreman and Mark Cooper-Jones, who are better known for their Map Men…
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A Rant About Winning
Read more: A Rant About WinningOne of the stupidest things I’ve ever read about games was written by David Sirlin, a very smart game designer. He wrote it in a book that I picked up out of curiosity, and early on I encountered this quote. I believe there is a great deal more of this “fun” to be had while…
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An Interview with Jongwoo Kim, Creative Director of Lucifer Within Us – Part 4
Read more: An Interview with Jongwoo Kim, Creative Director of Lucifer Within Us – Part 4This is final part of a series from an interview with Jongwoo Kim, the creative director of Lucifer Within Us, a unique mystery game. To read our writeup on the game, click here. To read part three, click here. Headcanon, Scalpels, and Lessons Learned Fritz Wallace: One of the things I mentioned in the writeup…
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An Interview with Jongwoo Kim, Creative Director of Lucifer Within Us – Part 3
Read more: An Interview with Jongwoo Kim, Creative Director of Lucifer Within Us – Part 3This interview is part three of a series from an interview with Jongwoo Kim, the creative director of Lucifer Within Us, a unique mystery game. To read our writeup on the game, click here. To read part two, click here. Technical Troubles of Transforming Time Fritz Wallace: Lucifer Within Us has an incredibly unique timeline…
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An Interview with Jongwoo Kim, Creative Director of Lucifer Within Us – Part 2
Read more: An Interview with Jongwoo Kim, Creative Director of Lucifer Within Us – Part 2This interview is part two of a series from an interview with Jongwoo Kim, the creative director of Lucifer Within Us, a unique mystery game. To read our writeup on the game, click here. To read part one, click here. Making Murder Mystery Mechanics Fritz Wallace: What lead you to be interested in creating a…
