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Boston FIG 2026
Read more: Boston FIG 2026I went to Boston FIG today! Or yesterday. Not quite sure when I’m going to finish this article, so it’s possible neither of those end up being true. Anyway, the Boston Festival of Indie Games is a small event focused on surfacing independent and in development board and video games. In my case, it’s a…
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So I did a Duskmourn Prerelease…
Read more: So I did a Duskmourn Prerelease…Duskmourn is here! I was trying to think of something witty to say about the set, but I don’t really have any insights on its implementation of modern horror. I was going to borrow some copy from the Wizards site, but the site was mostly about how I would have a “more thrilling experience” by…
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A Overview of the Sento Fighter/Power Well Conflict, and the Nature of Designer Credit
Read more: A Overview of the Sento Fighter/Power Well Conflict, and the Nature of Designer CreditDisclaimer: This post uses real names, and talks about an ongoing conflict. If after reading it, you feel strongly that one side or the other is in the right here, I urge you to channel that feeling into support for that side’s project. Do not harass or make personal attacks against anyone. Four years ago…
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Strafe could have been great
Read more: Strafe could have been greatIt’s been a struggle to find something to write about this week. Plucky Squire comes out later today, but I don’t think I can finish it before tomorrow. UFO 50 has a similar problem. I was trying to finish every game Tom Francis ever made, and make that into a bit. But Morphblade is too…
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My Hero Academia – A Retrospective
Read more: My Hero Academia – A RetrospectiveTangent #1 This is going to be a write-ups of semi-tangents, as part of a larger points. Lets start with this one: My favorite sports writer is Jon Bois. In one of his videos, he makes an interesting point about the nature of critique of athletes. Here, I’ll link it. I think it could be…
