I mentioned in another post-PAX writeup how I’m hesitant to recommend boomer shooters based off demos. This is because boomer shooters almost always demo well, even if the final product is subpar.
Well, this week, we’re talking about another genre that almost always demos/plays well at a convention: The party game!
Combine the excitement of being at a con with anything competitive, and a large number of people to play with, and just about everything can be fun for a bit. So here are the party games I saw at PAX East.
From what I played, Orbitals felt like a Smash Bros style 2d party brawler. The game had two mechanical twists though. The first is that the whole thing takes place in a gravity free area. You have to move from area to area Super Mario Galaxy style. The second is that after each round, you get points to spend to upgrade your character.
When I played, I found the gameplay a bit floaty. I couldn’t tell if that was just because it was my first time playing. The gameplay seems interesting, and Orbitals is on my watch list because of that. If you want to find out more about the game, click here.
Match Point by Jolly Crouton is effectively multiplayer super Pong. It supports up to 4 players. Unlike Pong, you have a few other abilities then just bumping into the ball. By pressing certain triggers, you can magnetize yourself to pull the ball in, or do harder shots. Also, the goal requires you to hit it twice in semi-quick succession to score.
After reading my notes, I have written down that I thought it was “Fine” and “Not really my thing”. Also “Good Party Game???”. I think those notes are pretty accurate. It’s well made, but it’s still mostly Pong. I think it might be fun with the right crowd. But if it seems like your thing, you can learn more about it here.
Which brings us to our last entrant…
Squish is fairly straight forward. It’s a survival versus game for up to 4 players. You play as a small blob skeleton, and try to be the last one standing while blocks constantly fall down onto the field. You can push this around, but if you get crushed by one, you die. Get killed, and you’re given one last chance to control a falling block. Take out another player with that block and you’re back into the game.
Squish feels like a extended release of a Mario Party minigame if I’m being honest. I don’t dislike it, but it wasn’t amazing. The full game does promise more modes, which might change things up a bit. If you want to find out more, you can click here. It actually has a scheduled release date of May 31st, so pretty soon!
And those were all the party games I played at PAX East. Like I mentioned before, it’s a genre that does well at conventions, and always makes me pause for a bit. My personal favorite was Orbitals, for both having the most potential and being the most interesting.
In either case, join us next week as I attempt to keep writing these summaries because I played a ton of stuff! Not sure what the theme will be then, but I’ll figure it out.